jump off mobs
you can now jump off mobs while invulnerable includes time dilated pause display text updated with details menus difficulty parameters 0.82->0.84x damage done per level 1.25->1.23x damage taken per level tungsten carbide 300->400 health, but 0.08->0.02 seconds of coyote time and longer crouch time nitinol 0.08->0.17 seconds of coyote time and much less crouching on hard landings, but 0.8->1 damage taken mass-energy equivalence no longer costs 2 research long power up spawns, like from interest or supply chain: will pause new spawns until total power ups are below 300 to reduce lag stop spawning if you take damage bug fixes
This commit is contained in:
@@ -5915,7 +5915,6 @@ const spawn = {
|
||||
me.memory = 900;
|
||||
me.delay = 60
|
||||
me.cd = 0;
|
||||
spawn.shield(me, x, y, 1); // bad for stealth
|
||||
me.onHit = function () {
|
||||
if (this.cd < simulation.cycle) {
|
||||
this.cd = simulation.cycle + this.delay;
|
||||
|
||||
Reference in New Issue
Block a user