jump off mobs
you can now jump off mobs while invulnerable includes time dilated pause display text updated with details menus difficulty parameters 0.82->0.84x damage done per level 1.25->1.23x damage taken per level tungsten carbide 300->400 health, but 0.08->0.02 seconds of coyote time and longer crouch time nitinol 0.08->0.17 seconds of coyote time and much less crouching on hard landings, but 0.8->1 damage taken mass-energy equivalence no longer costs 2 research long power up spawns, like from interest or supply chain: will pause new spawns until total power ups are below 300 to reduce lag stop spawning if you take damage bug fixes
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18
js/level.js
18
js/level.js
@@ -26,7 +26,7 @@ const level = {
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// tech.tech[297].frequency = 100
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// tech.addJunkTechToPool(0.5)
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// m.couplingChange(10)
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// m.setField("plasma torch") //1 standing wave 2 perfect diamagnetism 3 negative mass 4 molecular assembler 5 plasma torch 6 time dilation 7 metamaterial cloaking 8 pilot wave 9 wormhole 10 grappling hook
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// m.setField("molecular assembler") //1 standing wave 2 perfect diamagnetism 3 negative mass 4 molecular assembler 5 plasma torch 6 time dilation 7 metamaterial cloaking 8 pilot wave 9 wormhole 10 grappling hook
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// m.energy = 0
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// powerUps.research.count = 3
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// tech.isHookWire = true
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@@ -45,19 +45,19 @@ const level = {
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// for (let i = 0; i < 1; ++i) tech.giveTech("combinatorial optimization")
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// tech.giveTech("Newtons 2nd law")
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// for (let i = 0; i < 1; ++i) tech.giveTech("lens")
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// for (let i = 0; i < 1; ++i) tech.giveTech("modified Newtonian dynamics")
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// for (let i = 0; i < 1; ++i) tech.giveTech("Newtons 1st law")
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// for (let i = 0; i < 1; ++i) tech.giveTech("entropic gravity")
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// for (let i = 0; i < 1; ++i) tech.giveTech("tungsten carbide")
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// for (let i = 0; i < 1; ++i) tech.giveTech("nitinol")
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// for (let i = 0; i < 1; ++i) tech.giveTech("reaction mass")
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// requestAnimationFrame(() => { for (let i = 0; i < 10; i++) b.orbitBot(m.pos, false) });
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// requestAnimationFrame(() => { for (let i = 0; i < 1; i++) tech.giveTech("ersatz bots") });
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// for (let i = 0; i < 1; i++) tech.giveTech("tungsten carbide")
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// m.lastKillCycle = m.cycle
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// for (let i = 0; i < 1; ++i) tech.giveTech("plasma-bot")
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// for (let i = 0; i < 1; ++i) tech.giveTech("compression engine")
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// for (let i = 0; i < 3; i++) powerUps.directSpawn(450, -50, "tech");
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// for (let i = 0; i < 1; i++) powerUps.directSpawn(-50, -70, "difficulty", false);
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// for (let i = 0; i < 100; i++) powerUps.directSpawn(1750, -500, "coupling");
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// spawn.mapRect(575, -700, 25, 425); //block mob line of site on testing
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// level.testing();
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// level.yingYang();
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// for (let i = 0; i < 1; ++i) spawn.laserLayer(1400, -500)
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// Matter.Body.setPosition(player, { x: -200, y: -3330 });
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@@ -21353,8 +21353,8 @@ const level = {
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},
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choose(index) {
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if (index == 1) {
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tech.squirrelFx += 0.25;
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tech.squirrelJump += 0.1;
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m.squirrelFx += 0.25;
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m.squirrelJump += 0.1;
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m.setMovement();
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powerUps.endDraft("buff");
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} else if (index == 2) {
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@@ -30504,6 +30504,7 @@ const level = {
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level.enter.draw();
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};
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level.customTopLayer = () => { };
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},
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unchartedCave() {
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simulation.makeTextLog(`<strong>unchartedCave</strong> by <span class='color-var'>3xionDev</span>`);
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@@ -30914,6 +30915,7 @@ const level = {
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level.enter.draw();
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};
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level.customTopLayer = () => { };
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},
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dojo() { // By weird_pusheen
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simulation.makeTextLog(`<strong>dojo</strong> by <span class='color-var'>werid_pusheen</span>, fixed by <span class='color-var'>Cornbread 2100</span>`)
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