grappling hook field
grappling hook is now a field (work in progress) reworked physics to allow faster speeds, but more control improved rate of power up grabbing more player control to hook retraction rate changed hook shape and field image graphics grappling hook field coupling, more tech, bug fixes, and general polish to be added soon aerostat - 88->100% damage in air 22-> 25% damage on ground foam damage reduced 10%, ammo increased about 10% after hitting an invulnerable mob (drones,spores,worms,iceIX,fleas) don't die or lose cycles added JUNK tech: mobs! - summon 20 random mobs added announcement of mob names in console at start of new level bug fixes
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58
todo.txt
58
todo.txt
@@ -1,20 +1,58 @@
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******************************************************** NEXT PATCH **************************************************
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new community map - LaunchSite by Des Boot
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grappling hook is now a field (work in progress)
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reworked physics to allow faster speeds, but more control
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improved rate of power up grabbing
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more player control to hook retraction rate
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changed hook shape and field image graphics
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grappling hook field coupling, more tech, bug fixes, and general polish to be added soon
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added a short color animation after grabbing basic power ups
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aerostat - 88->100% damage in air 22-> 25% damage on ground
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foam damage reduced 10%, ammo increased about 10%
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after hitting an invulnerable mob (drones,spores,worms,iceIX,fleas) don't die or lose cycles
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added JUNK tech: mobs! - summon 20 random mobs
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added announcement of mob names in console at start of new level
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reduced overall damage done to player by ~6%
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commodities exchange spawns 5-10 -> 6-12 power ups on cancel
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residual dipolar coupling spawns 5 -> 6 coupling power ups
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bots maintain relative position to player after the no camera tracking teleport
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for portals and falling off level
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the once every 7 seconds stuck check now also check to see if you stay stuck for 3 seconds before resetting you.
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bug fixes
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*********************************************************** TODO *****************************************************
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grappling hook is a field
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check for places that the player could get into but not out of
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maybe grapple could grab more then 1 power up?
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grapple slices blocks
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cut large blocks into 2,3
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use dead mob code for mobs > 5 sides
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write code to cut large blocks in half and remove one half
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need several field tech
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new field tech ideas
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increase hook damage
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hook damage aura
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hook's line does damage
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make several auto targeting harpoons after taking damage
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how to make them not drain energy
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generate ___ after destroying blocks
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energy, drones, iceIX, explosion, nails, junk bots?
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coupling effect: defense?, bonus from ammo power ups, fire rate
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tech - killing a mob heals for the last damage you took
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disable cloaking heal? maybe you don't need to disable, just don't heal twice
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heal for 50%?
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heal from mob damage or from kills?
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make phonon the default wave gun type and make a tech to switch to the normal wave beam
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nerf phonon, buff wave
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sword slash for plasma torch (giving up on this for now, had trouble making graphics look good)
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activates when mouse is close to player
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gradual activation
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sharp cut off
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use length of torch as cut off length
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make it look like hollow knight slash
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what about upgrades to extruder,plasma ball
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give them their own version of a slash?
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make a tech that buffs the slash, but it disables extruder,plasma ball
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more (all) bosses need to be made of parts
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good examples: spiderBoss, dragonFlyBoss, beetleBoss
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methods:
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