grappling hook field

grappling hook is now a field  (work in progress)
  reworked physics to allow faster speeds, but more control
  improved rate of power up grabbing
  more player control to hook retraction rate
  changed hook shape and field image graphics
  grappling hook field coupling, more tech, bug fixes, and general polish to be added soon

aerostat - 88->100% damage in air  22-> 25% damage on ground
foam damage reduced 10%, ammo increased about 10%
after hitting an invulnerable mob (drones,spores,worms,iceIX,fleas) don't die or lose cycles
added JUNK tech: mobs! - summon 20 random mobs
added announcement of mob names in console at start of new level

bug fixes
This commit is contained in:
landgreen
2023-11-18 17:49:01 -08:00
parent 3844d00ef6
commit e9d226259e
10 changed files with 800 additions and 600 deletions

View File

@@ -1,20 +1,58 @@
******************************************************** NEXT PATCH **************************************************
new community map - LaunchSite by Des Boot
grappling hook is now a field (work in progress)
reworked physics to allow faster speeds, but more control
improved rate of power up grabbing
more player control to hook retraction rate
changed hook shape and field image graphics
grappling hook field coupling, more tech, bug fixes, and general polish to be added soon
added a short color animation after grabbing basic power ups
aerostat - 88->100% damage in air 22-> 25% damage on ground
foam damage reduced 10%, ammo increased about 10%
after hitting an invulnerable mob (drones,spores,worms,iceIX,fleas) don't die or lose cycles
added JUNK tech: mobs! - summon 20 random mobs
added announcement of mob names in console at start of new level
reduced overall damage done to player by ~6%
commodities exchange spawns 5-10 -> 6-12 power ups on cancel
residual dipolar coupling spawns 5 -> 6 coupling power ups
bots maintain relative position to player after the no camera tracking teleport
for portals and falling off level
the once every 7 seconds stuck check now also check to see if you stay stuck for 3 seconds before resetting you.
bug fixes
*********************************************************** TODO *****************************************************
grappling hook is a field
check for places that the player could get into but not out of
maybe grapple could grab more then 1 power up?
grapple slices blocks
cut large blocks into 2,3
use dead mob code for mobs > 5 sides
write code to cut large blocks in half and remove one half
need several field tech
new field tech ideas
increase hook damage
hook damage aura
hook's line does damage
make several auto targeting harpoons after taking damage
how to make them not drain energy
generate ___ after destroying blocks
energy, drones, iceIX, explosion, nails, junk bots?
coupling effect: defense?, bonus from ammo power ups, fire rate
tech - killing a mob heals for the last damage you took
disable cloaking heal? maybe you don't need to disable, just don't heal twice
heal for 50%?
heal from mob damage or from kills?
make phonon the default wave gun type and make a tech to switch to the normal wave beam
nerf phonon, buff wave
sword slash for plasma torch (giving up on this for now, had trouble making graphics look good)
activates when mouse is close to player
gradual activation
sharp cut off
use length of torch as cut off length
make it look like hollow knight slash
what about upgrades to extruder,plasma ball
give them their own version of a slash?
make a tech that buffs the slash, but it disables extruder,plasma ball
more (all) bosses need to be made of parts
good examples: spiderBoss, dragonFlyBoss, beetleBoss
methods: