new reactor boss - mineBoss
  1/3 chance for 1 of 3 different bosses to spawn on the reactor level

harpoon starts with 10->3 ammo, and still gets 1 ammo per powerUpx
network effect damage per bot 7->6%
perimeter defense harm reduction 8->7%

bug fix decoherence
This commit is contained in:
landgreen
2022-02-15 19:07:01 -08:00
parent 8b3a4c0cb9
commit e913fb3548
9 changed files with 211 additions and 52 deletions

View File

@@ -1,17 +1,33 @@
******************************************************** NEXT PATCH **************************************************
new sprayBoss on reactor level
shows up 50% of the time
unbalanced right now, so give me feedback
new reactor boss - mineBoss
1/3 chance for 1 of 3 different bosses to spawn on the reactor level
harpoon starts with 10->3 ammo, and still gets 1 ammo per powerUpx
network effect damage per bot 7->6%
perimeter defense harm reduction 8->7%
bug fix decoherence
******************************************************** TODO ********************************************************
+damage for each different bot type you have
disables bot upgrades?
improve rail gun / use ammo to crouch fire style for harpoon
spend ammo to get some tech
ammo cost on reticulum
spend ammo to make harpoon radioactive
tech disables filament and unaaq? probably don't need to
give rail gun the auto targeting
improve auto-target with a tech?
you already tried this and target probably can't get better
try to get grappling hook working again
tech doing damage refunds up to 50% of damage take in last 10 seconds
use history to manage this?
use history[] to manage this?
tech: frozen mobs dies at 10% life
CPt disables the falling damage tech
tech: frozen mobs die at 10% life
make a seed/hash system that controls only the tech/guns/fields shown
URL sharing could include a seed
@@ -24,7 +40,6 @@ make a seed/hash system that controls only the tech/guns/fields shown
give 1 extra tech for doing the daily seeded run
make the option for the daily run, a secret exit in the intro level?
tech upgrade to anthropic principle to make it trigger at 50% life and 0% once per map
JUNK tech: https://bindingofisaacrebirth.fandom.com/wiki/Damocles
@@ -33,10 +48,10 @@ cloaking field doesn't show energy over max
run more profiles of n-gon to fix performance issues
sprayBoss
reactor or everywhere?
reactor
mineBoss - bounces around and drops mines
mines explode with a large radius that can trigger other mines
mines have a short delay before exploding so they don't all go up in the same cycle
life-like cellular automata boss
https://scratch.mit.edu/projects/77724260/
night/day?