new COMMUNITY LEVEL vats
new COMMUNITY LEVEL vats by Dablux on discord! (also the community map order wasn't randomizing right and was giving an extra level before the final boss)
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@@ -522,24 +522,23 @@ const simulation = {
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level.levels.push("stronghold");
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level.levels.push("basement");
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level.levels.push("crossfire");
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level.levels.push("vats")
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level.levels.push("house");
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level.levels.push("perplex");
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level.levels.push("coliseum");
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level.levels = shuffle(level.levels); //shuffles order of maps
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level.levels.splice(0, 7); //remove some random levels to make up for adding the community levels
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// level.levels.push("vats");
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level.levels.splice(0, 5); //remove some random levels to make up for adding the community levels
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//remove undefined tech for community maps
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lore.techCount = 0;
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lore.techCount = 0; //remove undefined tech for community maps
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for (let i = 0, len = tech.tech.length; i < len; i++) {
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if (tech.tech[i].isLore) {
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tech.tech[i].frequency = 0;
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tech.tech[i].count = 0;
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}
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}
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} else {
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level.levels = shuffle(level.levels); //shuffles order of maps
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}
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level.levels = shuffle(level.levels); //shuffles order of maps
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level.levels.unshift("intro"); //add level to the start of the randomized levels list
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level.levels.push("gauntlet"); //add level to the end of the randomized levels list
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level.levels.push("final"); //add level to the end of the randomized levels list
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