mini black hole mobs travel through walls

mod: radioactive contamination - after a mob or shield dies, leftover radiation spreads to a nearby mob

mod: half-wave rectifier - railgun overfills with energy when you charge instead of draining
   removed rail gun mod - frame dragging
bug fixed - rail gun bugs out when your charge speed gets very low

mod: sentry - mines are modified to automatically fire nails at nearby targets for 12 seconds
This commit is contained in:
landgreen
2020-11-08 05:55:45 -08:00
parent a57ff0c4c1
commit e86ec0c37d
8 changed files with 260 additions and 163 deletions

View File

@@ -156,7 +156,7 @@ const mobs = {
who.status.push({
effect() {
if ((game.cycle - this.startCycle) % 30 === 0) {
let dmg = b.dmgScale * tickDamage
let dmg = b.dmgScale * this.dmg
who.damage(dmg);
game.drawList.push({ //add dmg to draw queue
x: who.position.x + (Math.random() - 0.5) * who.radius * 0.5,
@@ -172,7 +172,8 @@ const mobs = {
}
},
endEffect() {},
// type: "DoT",
dmg: tickDamage,
type: "dot",
endCycle: game.cycle + cycles,
startCycle: game.cycle
})
@@ -1060,6 +1061,33 @@ const mobs = {
powerUps.spawn(this.position.x, this.position.y, type);
}
}
if (true) {
//look for dots and spread them
let dmgTotal = 0
for (let i = 0, len = this.status.length; i < len; i++) {
if (this.status[i].type === "dot") dmgTotal += this.status[i].dmg * (this.status[i].endCycle - game.cycle)
}
if (dmgTotal > 0) { //look for closest mob
let closestRadius = 500;
let closestIndex = null;
for (let i = 0, len = mob.length; i < len; ++i) {
const radius = Vector.magnitude(Vector.sub(this.position, mob[i].position))
if (mob[i].alive && !mob[i].isShielded && radius < closestRadius) {
closestRadius = radius
closestIndex = i
}
}
if (closestIndex) mobs.statusDoT(mob[closestIndex], dmgTotal / 180, 180)
//draw AOE
// game.drawList.push({ //add dmg to draw queue
// x: this.position.x,
// y: this.position.y,
// radius: radius,
// color: "rgba(0,80,80,0.03)",
// time: 15
// });
}
}
},
removeConsBB() {
for (let i = 0, len = consBB.length; i < len; ++i) {