some changes to highrise level

boost bug fix
MACHO bug fix
This commit is contained in:
landgreen
2021-06-02 05:41:15 -07:00
parent 05420af818
commit e83b84f1fb
7 changed files with 111 additions and 121 deletions

View File

@@ -2,25 +2,25 @@
const spawn = {
pickList: ["starter", "starter"],
fullPickList: [
// "hopper", "hopper", "hopper",
// "shooter", "shooter",
// "striker", "striker",
// "laser", "laser",
// "exploder", "exploder",
// "stabber", "stabber",
// "launcher", "launcher",
"hopper", "hopper", "hopper",
"shooter", "shooter",
"striker", "striker",
"laser", "laser",
"exploder", "exploder",
"stabber", "stabber",
"launcher", "launcher",
"springer", "springer",
// "pulsar", "pulsar",
// "sucker",
// "chaser",
// "sniper",
// "spinner",
// "grower",
// "beamer",
// "focuser",
// "spawner",
// "ghoster",
// "sneaker",
"pulsar", "pulsar",
"sucker",
"chaser",
"sniper",
"spinner",
"grower",
"beamer",
"focuser",
"spawner",
"ghoster",
"sneaker",
],
allowedGroupList: ["chaser", "spinner", "striker", "springer", "laser", "focuser", "beamer", "exploder", "spawner", "shooter", "launcher", "stabber", "sniper", "pulsar"],
setSpawnList() { //this is run at the start of each new level to determine the possible mobs for the level