highrise
some changes to highrise level boost bug fix MACHO bug fix
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@@ -511,7 +511,7 @@ const simulation = {
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}
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m.look = m.lookDefault
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simulation.isHorizontalFlipped = Math.random() < 0.5 ? true : false //if true, some maps are flipped horizontally
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simulation.isHorizontalFlipped = (Math.random() < 0.5) ? true : false //if true, some maps are flipped horizontally
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level.levels = level.playableLevels.slice(0) //copy array, not by just by assignment
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if (simulation.isCommunityMaps) {
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level.levels.push("stronghold");
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@@ -1183,6 +1183,7 @@ const simulation = {
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},
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enableConstructMode() {
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simulation.isConstructionMode = true;
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simulation.isHorizontalFlipped = false;
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simulation.isAutoZoom = false;
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simulation.zoomScale = 2600;
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simulation.setZoom();
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