more balancing
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@@ -548,9 +548,9 @@ const b = {
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} else {
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bullet[me] = Bodies.rectangle(mech.pos.x + 40 * Math.cos(mech.angle), mech.pos.y + 40 * Math.sin(mech.angle), 31, 2, b.fireAttributes(dir));
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}
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b.fireProps(mech.crouch ? 50 : 20, mech.crouch ? 45 : 37, dir, me); //cd , speed
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b.fireProps(mech.crouch ? 40 : 20, mech.crouch ? 45 : 37, dir, me); //cd , speed
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bullet[me].endCycle = game.cycle + 180;
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bullet[me].dmg = mech.crouch ? 1.35 : 1;
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bullet[me].dmg = mech.crouch ? 1.4 : 1;
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b.drawOneBullet(bullet[me].vertices);
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bullet[me].do = function () {
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//low gravity
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