underpass
new community map!! underpass by Richard0820 duplicated power ups aren't circles metastability makes power ups triangles instead of circles 3->4 seconds of half life before exploding only metastability duplicated power ups have the lighting graphic mob's that fall off the map now die instead of just being removed so they can still spawn power ups you can pick up power ups from slightly farther away (450) but less far away when not facing the power up (100) accretion has less lag at high amounts of heal power ups following you several other bug fixes
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25
todo.txt
25
todo.txt
@@ -1,23 +1,22 @@
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******************************************************** NEXT PATCH **************************************************
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setting - minimal HUD
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remove: defense bar, damage bar, tech, in game console
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new community map!! underpass by Richard0820
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improved text clarity on coupling
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removed tech decoupling
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duplicated power ups aren't circles
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metastability makes power ups triangles instead of circles
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3->4 seconds of half life before exploding
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only metastability duplicated power ups have the lighting graphic
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added cloaking and sneak attack graphics
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also, the 50% defense when cloaked is now clear from the defense bar
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ternary 44->83% damage but requires current gun to have ammo/3 (was any gun)
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wormhole invariant: uses much less energy to pause time
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standing wave has less recoil when blocking
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new images
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bug fixes
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mob's that fall off the map now die instead of just being removed
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so they can still spawn power ups
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you can pick up power ups from slightly farther away (450)
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but less far away when not facing the power up (100)
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accretion has less lag at high amounts of heal power ups following you
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several other bug fixes
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*********************************************************** TODO *****************************************************
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use ephemera to replace things
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use ephemera to replace things
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JUNK?
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request animation stuff
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simulation checks
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