big fixes

rail gun shield
leveraged investments and born rule
This commit is contained in:
landgreen
2020-04-17 17:09:22 -07:00
parent ae8a3ec9ce
commit e632f67967
4 changed files with 25 additions and 19 deletions

View File

@@ -15,12 +15,12 @@ const level = {
if (build.isURLBuild && level.levelsCleared === 0) build.onLoadPowerUps();
if (level.levelsCleared === 0) { //this code only runs on the first level
// level.difficultyIncrease(9)
// b.giveGuns("vacuum bomb")
b.giveGuns("rail gun")
// mech.setField("pilot wave")
// b.giveMod("nonlocality");
level.intro(); //starting level
// level.testing();
// level.intro(); //starting level
level.testing();
// level.stronghold()
// level.bosses();
// level.satellite();
@@ -148,8 +148,9 @@ const level = {
spawn.mapRect(6700, -1800, 800, 2600); //right wall
spawn.mapRect(level.exit.x, level.exit.y + 20, 100, 100); //exit bump
// spawn.laserBoss(2900, -500)
spawn.striker(1200, -500)
// spawn.bomberBoss(2900, -500)
spawn.hopper(1200, -500)
spawn.hopper(1200, -500)
// spawn.timeSkipBoss(2900, -500)
// spawn.randomMob(1600, -500)