big fixes
rail gun shield leveraged investments and born rule
This commit is contained in:
11
js/level.js
11
js/level.js
@@ -15,12 +15,12 @@ const level = {
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if (build.isURLBuild && level.levelsCleared === 0) build.onLoadPowerUps();
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if (level.levelsCleared === 0) { //this code only runs on the first level
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// level.difficultyIncrease(9)
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// b.giveGuns("vacuum bomb")
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b.giveGuns("rail gun")
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// mech.setField("pilot wave")
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// b.giveMod("nonlocality");
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level.intro(); //starting level
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// level.testing();
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// level.intro(); //starting level
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level.testing();
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// level.stronghold()
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// level.bosses();
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// level.satellite();
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@@ -148,8 +148,9 @@ const level = {
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spawn.mapRect(6700, -1800, 800, 2600); //right wall
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spawn.mapRect(level.exit.x, level.exit.y + 20, 100, 100); //exit bump
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// spawn.laserBoss(2900, -500)
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spawn.striker(1200, -500)
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// spawn.bomberBoss(2900, -500)
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spawn.hopper(1200, -500)
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spawn.hopper(1200, -500)
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// spawn.timeSkipBoss(2900, -500)
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// spawn.randomMob(1600, -500)
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