pulse charge
pulse laser now charges up with energy before you fire, but it fires 3 overlapping explosions please give feedback on balance (too strong, too weak?) tech shockwave: now applies to all explosions foam gun now gets 20% less ammo
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22
todo.txt
22
todo.txt
@@ -1,5 +1,11 @@
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******************************************************** NEXT PATCH ********************************************************
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pulse laser now charges up with energy before you fire, but it fires 3 overlapping explosions
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please give feedback on balance (too strong, too weak?)
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tech shockwave: now applies to all explosions
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foam gun now gets 20% less ammo
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******************************************************** BUGS ********************************************************
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@@ -18,9 +24,9 @@ fix door.isOpen actually meaning isClosed?
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wasn't able to understand bug after extensive testing
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had tech: complex spin statistics
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(always) make it so that when you are immune to harm you can either jump on mobs or you pass through them
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make it so that when you are immune to harm you can either jump on mobs or you pass through them
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(always) is there a way to check if the player is stuck inside the map or block
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is there a way to check if the player is stuck inside the map or block
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trigger a short term non-collide if that occurs
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(intermittent, but almost every time) bug - capping the fps causes random slow downs, that can be fixed with pause
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@@ -33,8 +39,16 @@ fix door.isOpen actually meaning isClosed?
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******************************************************** TODO ********************************************************
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edit foam gun text?
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add a foam charge meter would be nice
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avoid taking collision damage by teleporting to a random power up
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removes the power up
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make a tech that improves all charge guns
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for: pulse, foam, rail gun
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effect:
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faster charge rate?
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fire speed already does that...
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harm reduction while charging
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less ammo/energy used while charging?
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apply the new gun.do functions to other guns
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rail gun
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