new lore chapters
ghoster mobs are faster teatherBoss spawns some seekerBullets on death added 2 more lore chapters 7 total bug fixes updated requirements text
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62
todo.txt
62
todo.txt
@@ -1,24 +1,51 @@
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******************************************************** NEXT PATCH **************************************************
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matter wave renamed wave
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tech: frequency - wave has unlimited ammo, but -50% wave firerate
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tech: sympathetic resonance - when phonon waves hit a mob they make a new resonance wave
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effect cooldown grows +5s with each chained resonance
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uncertainty principle works with phonon wave
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phase velocity works with all other wave tech, 40->35% damage
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boundstate reduces wave range by 25->15%
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non-renewables 88% -> 67% damage
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improved fine-structure constant graphic for when you lose coupling
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laser mobs pulse a laser 50% of the time for 2x damage
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ghoster mobs are faster
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teatherBoss spawns some seekerBullets on death
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added 2 more lore chapters
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7 total
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a bunch of bug fixes
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caliber does a bit more damage at 1 stack, but does less damage at 3+ stacks
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it grew mass and damage at an exponential rate before
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now it's closer to the +30% damage description
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bug fixes
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updated requirements text
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*********************************************************** TODO *****************************************************
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complete the final lore chapters
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track mob kills with simulation.killCount
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if killCount is below 3-4 on entering gauntlet fill with starters
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if killCount is below 3-4 on finalBoss fill with starters
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if lorecount is on final chapter open door
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have conversation
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the AI doesn't really see it's self as the player or the mobs
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it doesn't have a "self" or an ego like we do
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but it can learn about the world and it learned a non violent way to solve problems
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of course there are still other simulations going on at the same time as thing one that are probably violent
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but at least it now has an example of the potential for peace
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if Pacifist run is too hard, spawn a field at the start instead of a gun (because lore says they can spawn things)
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reduce gravity while field is active (as if the field is a parachute/glider)
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reduce gravity when velocity.y > 2 and field is active
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make standard no tech needed
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all fields?
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perfect diamagnetism, molecular assembler, field emitter
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standing wave effect is always on?
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make duplication less effective on why difficulty
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scale the numbers in the tech
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deflecting coupling effect should be not fun
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trade bremstralung for iceIX
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tech - buff MACHO range, effect, move speed?
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PWA?
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https://developer.mozilla.org/en-US/docs/Web/Progressive_web_apps
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https://codeburst.io/how-to-easily-turn-your-static-website-to-a-progressive-web-app-pwa-b0af08da9693
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https://github.com/landgreen/n-gon/pull/32/files
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bug blocks and power ups falling through map
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always foam gun (4-5 times)
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might be about tech pressure vessel
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@@ -732,11 +759,6 @@ n-gon outreach ideas
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******************************************************** BUGS ********************************************************
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timeskip flickers with tech: clock gating, and game pause after large hit
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probably not related to timeskip, related to graphics effect
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not a big problem, actually it's kinda neat effect
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only fix if there is a clear solution
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bug: maybe I can put in an event listener to reset inputs to false when you tab out to prevent key sticking
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bug - url sharing still broken sometimes
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@@ -950,6 +972,8 @@ possible names for tech
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https://en.wikipedia.org/wiki/High-entropy_alloys
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https://en.wikipedia.org/wiki/Refractory_metals
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https://en.wikipedia.org/wiki/Upper-atmospheric_lightning#Elves
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entanglement
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prion quine
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plot script:
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