new lore chapters

ghoster mobs are faster
teatherBoss spawns some seekerBullets on death
added 2 more lore chapters
  7 total

bug fixes
  updated requirements text
This commit is contained in:
landgreen
2022-09-18 15:03:01 -07:00
parent 8f702cfa4e
commit e4ebef0bc3
12 changed files with 2431 additions and 2041 deletions

View File

@@ -1,24 +1,51 @@
******************************************************** NEXT PATCH **************************************************
matter wave renamed wave
tech: frequency - wave has unlimited ammo, but -50% wave firerate
tech: sympathetic resonance - when phonon waves hit a mob they make a new resonance wave
effect cooldown grows +5s with each chained resonance
uncertainty principle works with phonon wave
phase velocity works with all other wave tech, 40->35% damage
boundstate reduces wave range by 25->15%
non-renewables 88% -> 67% damage
improved fine-structure constant graphic for when you lose coupling
laser mobs pulse a laser 50% of the time for 2x damage
ghoster mobs are faster
teatherBoss spawns some seekerBullets on death
added 2 more lore chapters
7 total
a bunch of bug fixes
caliber does a bit more damage at 1 stack, but does less damage at 3+ stacks
it grew mass and damage at an exponential rate before
now it's closer to the +30% damage description
bug fixes
updated requirements text
*********************************************************** TODO *****************************************************
complete the final lore chapters
track mob kills with simulation.killCount
if killCount is below 3-4 on entering gauntlet fill with starters
if killCount is below 3-4 on finalBoss fill with starters
if lorecount is on final chapter open door
have conversation
the AI doesn't really see it's self as the player or the mobs
it doesn't have a "self" or an ego like we do
but it can learn about the world and it learned a non violent way to solve problems
of course there are still other simulations going on at the same time as thing one that are probably violent
but at least it now has an example of the potential for peace
if Pacifist run is too hard, spawn a field at the start instead of a gun (because lore says they can spawn things)
reduce gravity while field is active (as if the field is a parachute/glider)
reduce gravity when velocity.y > 2 and field is active
make standard no tech needed
all fields?
perfect diamagnetism, molecular assembler, field emitter
standing wave effect is always on?
make duplication less effective on why difficulty
scale the numbers in the tech
deflecting coupling effect should be not fun
trade bremstralung for iceIX
tech - buff MACHO range, effect, move speed?
PWA?
https://developer.mozilla.org/en-US/docs/Web/Progressive_web_apps
https://codeburst.io/how-to-easily-turn-your-static-website-to-a-progressive-web-app-pwa-b0af08da9693
https://github.com/landgreen/n-gon/pull/32/files
bug blocks and power ups falling through map
always foam gun (4-5 times)
might be about tech pressure vessel
@@ -732,11 +759,6 @@ n-gon outreach ideas
******************************************************** BUGS ********************************************************
timeskip flickers with tech: clock gating, and game pause after large hit
probably not related to timeskip, related to graphics effect
not a big problem, actually it's kinda neat effect
only fix if there is a clear solution
bug: maybe I can put in an event listener to reset inputs to false when you tab out to prevent key sticking
bug - url sharing still broken sometimes
@@ -950,6 +972,8 @@ possible names for tech
https://en.wikipedia.org/wiki/High-entropy_alloys
https://en.wikipedia.org/wiki/Refractory_metals
https://en.wikipedia.org/wiki/Upper-atmospheric_lightning#Elves
entanglement
prion quine
plot script: