new lore chapters
ghoster mobs are faster teatherBoss spawns some seekerBullets on death added 2 more lore chapters 7 total bug fixes updated requirements text
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@@ -539,7 +539,7 @@ const m = {
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if (tech.isHarmArmor && m.lastHarmCycle + 600 > m.cycle) dmg *= 0.33;
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if (tech.isNoFireDefense && m.cycle > m.fireCDcycle + 120) dmg *= 0.3
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if (tech.isTurret && m.crouch) dmg *= 0.34;
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if (tech.isEntanglement && b.inventory[0] === b.activeGun) {
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if (tech.isFirstOrder && b.inventory[0] === b.activeGun) {
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for (let i = 0, len = b.inventory.length; i < len; i++) dmg *= 0.87 // 1 - 0.15
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}
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return dmg
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@@ -1358,8 +1358,8 @@ const m = {
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) {
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powerUps.onPickUp(powerUp[i]);
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Matter.Body.setVelocity(player, { //player knock back, after grabbing power up
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x: player.velocity.x + powerUp[i].velocity.x / player.mass * 5,
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y: player.velocity.y + powerUp[i].velocity.y / player.mass * 5
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x: player.velocity.x + powerUp[i].velocity.x / player.mass * 4 * powerUp[i].mass,
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y: player.velocity.y + powerUp[i].velocity.y / player.mass * 4 * powerUp[i].mass
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});
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powerUp[i].effect();
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Matter.Composite.remove(engine.world, powerUp[i]);
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@@ -1592,7 +1592,7 @@ const m = {
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}
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},
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couplingChange(change = 0) {
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if (change > 0) simulation.makeTextLog(`m.coupling <span class='color-symbol'>+=</span> ${change}`, 60);
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if (change > 0 && level.onLevel !== -1) simulation.makeTextLog(`m.coupling <span class='color-symbol'>+=</span> ${change}`, 60); //level.onLevel !== -1 means not on lore level
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m.coupling += change
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if (m.coupling < 0) m.coupling = 0 //can't go negative
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// m.setMaxEnergy();
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