unified field theory
unified field theory doesn't require research to cycle fields game resets after beating final boss (in 20s)
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19
todo.txt
19
todo.txt
@@ -1,10 +1,8 @@
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******************************************************** NEXT PATCH ********************************************************
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iridium-192: now has a wider explosions range and no knock back
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nail gun: irradiated nails do about 33% more damage over 2 seconds
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nail gun rivet fire rate is 10% slower
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nail gun: needles do 10% less damage, but they fire 10% faster
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needle tech: ceramic needles - needles pierce shields
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unified field theory doesn't require research to cycle fields
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game resets after beating final boss (in 20s)
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******************************************************** BUGS ********************************************************
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@@ -36,9 +34,6 @@ give undefined tech different effects at different localSettings.loreCount value
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3. 1/1: reduce max energy and take more harm
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4. 1/1: add 5? more levels
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tech needles: can pass through shields
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or just do extra damage
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lore add console command for unlocking testing mode
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rename ?
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@@ -52,7 +47,6 @@ mechanic: use gun swap as an active ability
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push away nearby mobs, but drain energy
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produce ammo, but take 1 damage
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rewind, still uses energy
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cycle to next field, uses a reroll
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bot: ice blast, long CD AOE freeze
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@@ -400,8 +394,11 @@ chapter 5: no need to fight?
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what is special about the null level
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why can the player hear the scientists in there?
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the wires are the direct unprocessed input to the player's neural net
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maybe... player must make a choice? fight or friend?
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maybe... player must make a choice?
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keep fighting
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exit the simulation
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enter real world
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enter console command to close tab?
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