unified field theory

unified field theory doesn't require research to cycle fields

game resets after beating final boss (in 20s)
This commit is contained in:
landgreen
2021-01-26 07:28:18 -08:00
parent 829cf134ef
commit e4acaca31c
11 changed files with 191 additions and 122 deletions

View File

@@ -1,10 +1,8 @@
******************************************************** NEXT PATCH ********************************************************
iridium-192: now has a wider explosions range and no knock back
nail gun: irradiated nails do about 33% more damage over 2 seconds
nail gun rivet fire rate is 10% slower
nail gun: needles do 10% less damage, but they fire 10% faster
needle tech: ceramic needles - needles pierce shields
unified field theory doesn't require research to cycle fields
game resets after beating final boss (in 20s)
******************************************************** BUGS ********************************************************
@@ -36,9 +34,6 @@ give undefined tech different effects at different localSettings.loreCount value
3. 1/1: reduce max energy and take more harm
4. 1/1: add 5? more levels
tech needles: can pass through shields
or just do extra damage
lore add console command for unlocking testing mode
rename ?
@@ -52,7 +47,6 @@ mechanic: use gun swap as an active ability
push away nearby mobs, but drain energy
produce ammo, but take 1 damage
rewind, still uses energy
cycle to next field, uses a reroll
bot: ice blast, long CD AOE freeze
@@ -400,8 +394,11 @@ chapter 5: no need to fight?
what is special about the null level
why can the player hear the scientists in there?
the wires are the direct unprocessed input to the player's neural net
maybe... player must make a choice? fight or friend?
maybe... player must make a choice?
keep fighting
exit the simulation
enter real world
enter console command to close tab?