unified field theory

unified field theory doesn't require research to cycle fields

game resets after beating final boss (in 20s)
This commit is contained in:
landgreen
2021-01-26 07:28:18 -08:00
parent 829cf134ef
commit e4acaca31c
11 changed files with 191 additions and 122 deletions

View File

@@ -52,8 +52,9 @@ const level = {
// level.stronghold() //fan level
// for (let i = 0; i < 150; i++) tech.addLoreTechToPool();
// powerUps.directSpawn(simulation.mouseInGame.x, simulation.mouseInGame.y, "tech");
// tech.giveTech("undefined")
// lore.techCount = 1
// lore.techCount = 10
// localSettings.loreCount = 1;
// simulation.isCheating = true;
// localSettings.loreCount = undefined;
@@ -376,12 +377,12 @@ const level = {
powerUps.spawn(3350, -75, "ammo");
powerUps.spawn(3925, -50, "ammo");
powerUps.spawn(4550, -75, "ammo");
powerUps.spawn(5225, -50, "ammo");
powerUps.spawn(5475, -350, "ammo");
powerUps.spawn(5625, -350, "ammo");
powerUps.spawn(5575, -425, "ammo");
powerUps.spawn(5550, -400, "ammo");
powerUps.spawn(5575, -425, "ammo");
powerUps.spawn(5025, -50, "ammo");
powerUps.spawn(4975, -350, "ammo");
powerUps.spawn(5125, -350, "ammo");
powerUps.spawn(5075, -425, "ammo");
powerUps.spawn(5050, -400, "ammo");
powerUps.spawn(5075, -425, "ammo");
spawn.mapRect(-1950, 0, 8200, 1800); //ground
spawn.mapRect(-1950, -1500, 1800, 1900); //left wall
@@ -396,7 +397,7 @@ const level = {
spawn.mapRect(5400, -300, 400, 400); //right wall
spawn.mapRect(5700, -3300, 1800, 5100); //right wall
spawn.mapRect(level.exit.x, level.exit.y + 20, 100, 100); //exit bump
spawn.mapRect(5425, -650, 375, 450); //blocking exit
},
gauntlet() {
level.bossKilled = true; //if there is no boss this needs to be true to increase levels