flatland
JUNK tech: flatland - draw line of sight
credit to Cornbread for line of sight algorithm
a preview of future line of site content
try it out in console: tech.giveTech("flatland")
new images
bug fixes
This commit is contained in:
47
todo.txt
47
todo.txt
@@ -1,21 +1,48 @@
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******************************************************** NEXT PATCH **************************************************
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factory: rewrote the end
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JUNK tech: flatland - draw line of sight
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credit to Cornbread for line of sight algorithm
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a preview of future line of site content
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try it out in console: tech.giveTech("flatland")
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clock gating was removed because it's annoying
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liquid cooling -> refrigerant - freezes mobs after losing at least 5% health
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mass-energy gets more effect from defense (0.13 -> 0.19)
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ternary 84 -> 77% damage
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dark patterns 15 -> 17% damage and JUNK
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Maxwell's demon 3% -> 1% energy loss above max
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exciton 16 -> 14% chance to drop
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10% increase in overall mob health
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new images
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bug fixes
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*********************************************************** TODO *****************************************************
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LoS
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LoS clipping
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performance
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calculate things that don't change when the map ctx is done
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like the intersections?
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rewrite code for infinite range
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how to use this?
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JUNK tech?
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custom level?
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give it a dark back ground for contrast?
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game setting?
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boss that you need to avoid, probably requires a custom level
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boss is a source of light
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level that is dark, and you can only see LoS
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LoS with limited radius
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explosion graphic
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mobs area of effect damage
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maybe make a shared mob AoE damage function
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standing wave graphic
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Also another thing I made that could fit in-game: https://kgurchiek.github.io/universal-n-gon-loader/
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by default it just plays a random version of n-gon downloaded from past github commits
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maybe the "snapshots" could work like this rather than downloading 8 versions of the game?
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also you can play any version with https://kgurchiek.github.io/universal-n-gon-loader/?commitIndex=NUM
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where setting "NUM" to 0 is the very first commit
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here's the code if you want to check it out: https://github.com/kgurchiek/universal-n-gon-loader/blob/main/script.js
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level - funicular
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The system is characterized by two counterbalanced carriages (also called cars or trains) permanently attached to opposite ends of a haulage cable, which is looped over a pulley at the upper end of the track.[2][3] The result of such a configuration is that the two carriages move synchronously: as one ascends, the other descends at an equal speed.
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missile bot and plasma bot don't get converted by bot upgrade tech?
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is this more confusing because it contradicts text?
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use ephemera to replace things
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JUNK?
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request animation stuff
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