working on mod display
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15
js/level.js
15
js/level.js
@@ -15,12 +15,12 @@ const level = {
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// game.levelsCleared = 5; //for testing to simulate possible mobs spawns
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// b.giveGuns("all", 1000)
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// b.giveGuns(3) // set a starting gun for testing
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// mech.fieldUpgrades[1](); //give a field power up for testing
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// b.mods[6](); //give specific mod
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// mech.fieldUpgrades[2](); //give a field power up for testing
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// b.mods[6].effect(); //give specific mod
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// this.intro(); //starting level
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this.intro(); //starting level
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// this.testingMap();
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this.bosses();
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// this.bosses();
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// this.aerie();
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// this.rooftops();
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// this.warehouse();
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@@ -645,14 +645,17 @@ const level = {
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spawn.bodyRect(1750, -800, 700, 35);
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}
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spawn.mapVertex(2225, -2100, "0 0 450 0 300 -2500 150 -2500")
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spawn.mapRect(2000, -750, 450, 300);
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spawn.mapRect(2000, -700, 450, 300);
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spawn.bodyRect(2360, -450, 100, 300, 0.6);
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spawn.mapRect(2000, -150, 450, 350);
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spawn.mapRect(2000, -75, 450, 275);
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spawn.bodyRect(2450, 150, 150, 150, 0.4);
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spawn.mapRect(1550, 300, 4600, 200); //ground
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//floor below right tall tower
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spawn.bodyRect(3000, 50, 150, 250, 0.9);
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spawn.bodyRect(4500, -500, 300, 250, 0.7);
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spawn.bodyRect(3500, -100, 100, 150, 0.7);
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spawn.bodyRect(4200, -500, 110, 30, 0.7);
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spawn.bodyRect(3800, -500, 150, 130, 0.7);
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spawn.bodyRect(4000, 50, 200, 150, 0.9);
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spawn.bodyRect(4500, 50, 300, 200, 0.9);
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spawn.bodyRect(4200, -350, 200, 50, 0.9);
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