osmoprotectant
after you die, you can find the build you used in the custom menu shooterBoss - smaller, but more massive, aims better at short range, and fires faster bomberBoss fires faster, bombs are more likely to split mod: osmoprotectant - stunned or frozen mobs cause no harm
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@@ -1286,7 +1286,7 @@ const mech = {
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description: "<strong>blocking</strong> does not drain <strong class='color-f'>energy</strong><br><strong>blocking</strong> has no <strong>cool down</strong> and less <strong>recoil</strong><br><strong>attract</strong> power ups from <strong>far away</strong>",
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effect: () => {
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mech.fieldShieldingScale = 0;
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mech.grabPowerUpRange2 = 4000000
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mech.grabPowerUpRange2 = 10000000
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// mech.holdingMassScale = 0.03; //can hold heavier blocks with lower cost to jumping
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// mech.fieldMeterColor = "#0af"
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// mech.fieldArc = 0.3; //run calculateFieldThreshold after setting fieldArc, used for powerUp grab and mobPush with lookingAt(mob)
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