osmoprotectant

after you die, you can find the build you used in the custom menu

shooterBoss - smaller, but more massive,
  aims better at short range, and fires faster
bomberBoss fires faster, bombs are more likely to split

mod: osmoprotectant - stunned or frozen mobs cause no harm
This commit is contained in:
landgreen
2020-09-06 18:07:43 -07:00
parent 6c51916f04
commit e3d8dda23f
11 changed files with 130 additions and 130 deletions

View File

@@ -1286,7 +1286,7 @@ const mech = {
description: "<strong>blocking</strong> does not drain <strong class='color-f'>energy</strong><br><strong>blocking</strong> has no <strong>cool down</strong> and less <strong>recoil</strong><br><strong>attract</strong> power ups from <strong>far away</strong>",
effect: () => {
mech.fieldShieldingScale = 0;
mech.grabPowerUpRange2 = 4000000
mech.grabPowerUpRange2 = 10000000
// mech.holdingMassScale = 0.03; //can hold heavier blocks with lower cost to jumping
// mech.fieldMeterColor = "#0af"
// mech.fieldArc = 0.3; //run calculateFieldThreshold after setting fieldArc, used for powerUp grab and mobPush with lookingAt(mob)