osmoprotectant
after you die, you can find the build you used in the custom menu shooterBoss - smaller, but more massive, aims better at short range, and fires faster bomberBoss fires faster, bombs are more likely to split mod: osmoprotectant - stunned or frozen mobs cause no harm
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11
js/level.js
11
js/level.js
@@ -9,15 +9,14 @@ const level = {
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levelsCleared: 0,
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levels: ["skyscrapers", "rooftops", "warehouse", "highrise", "office", "aerie", "satellite", "sewers", "testChamber"],
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start() {
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// if (build.isURLBuild && level.levelsCleared === 0) build.onLoadPowerUps();
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if (level.levelsCleared === 0) { //this code only runs on the first level
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// level.difficultyIncrease(12)
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// level.difficultyIncrease(8)
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// game.enableConstructMode() //used to build maps in testing mode
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// game.zoomScale = 1000;
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// game.setZoom();
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// mech.isStealth = true;
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// mech.setField("time dilation field")
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// b.giveGuns("rail gun")
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// b.giveGuns("ice IX")
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// mod.giveMod("quantum immortality");
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level.intro(); //starting level
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@@ -136,8 +135,8 @@ const level = {
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// spawn.launcherBoss(1200, -500)
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// spawn.laserTargetingBoss(1600, -400)
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// spawn.spawner(1600, -500)
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// spawn.sniper(1700, -120, 50)
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spawn.starter(1400, -120, 100)
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spawn.sniper(1700, -120, 50)
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// spawn.bomberBoss(1400, -500)
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// spawn.sniper(1800, -120)
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// spawn.sniper(2200, -120)
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// spawn.cellBossCulture(1600, -500)
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@@ -3164,9 +3163,7 @@ const level = {
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//******************************************************************************************************************
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//******************************************************************************************************************
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//******************************************************************************************************************
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isBuildRun: false,
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difficultyIncrease(num = 1) {
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// if (level.isBuildRun) num++
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for (let i = 0; i < num; i++) {
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game.difficulty++
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game.dmgScale += 0.3; //damage done by mobs increases each level
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