osmoprotectant

after you die, you can find the build you used in the custom menu

shooterBoss - smaller, but more massive,
  aims better at short range, and fires faster
bomberBoss fires faster, bombs are more likely to split

mod: osmoprotectant - stunned or frozen mobs cause no harm
This commit is contained in:
landgreen
2020-09-06 18:07:43 -07:00
parent 6c51916f04
commit e3d8dda23f
11 changed files with 130 additions and 130 deletions

View File

@@ -9,15 +9,14 @@ const level = {
levelsCleared: 0,
levels: ["skyscrapers", "rooftops", "warehouse", "highrise", "office", "aerie", "satellite", "sewers", "testChamber"],
start() {
// if (build.isURLBuild && level.levelsCleared === 0) build.onLoadPowerUps();
if (level.levelsCleared === 0) { //this code only runs on the first level
// level.difficultyIncrease(12)
// level.difficultyIncrease(8)
// game.enableConstructMode() //used to build maps in testing mode
// game.zoomScale = 1000;
// game.setZoom();
// mech.isStealth = true;
// mech.setField("time dilation field")
// b.giveGuns("rail gun")
// b.giveGuns("ice IX")
// mod.giveMod("quantum immortality");
level.intro(); //starting level
@@ -136,8 +135,8 @@ const level = {
// spawn.launcherBoss(1200, -500)
// spawn.laserTargetingBoss(1600, -400)
// spawn.spawner(1600, -500)
// spawn.sniper(1700, -120, 50)
spawn.starter(1400, -120, 100)
spawn.sniper(1700, -120, 50)
// spawn.bomberBoss(1400, -500)
// spawn.sniper(1800, -120)
// spawn.sniper(2200, -120)
// spawn.cellBossCulture(1600, -500)
@@ -3164,9 +3163,7 @@ const level = {
//******************************************************************************************************************
//******************************************************************************************************************
//******************************************************************************************************************
isBuildRun: false,
difficultyIncrease(num = 1) {
// if (level.isBuildRun) num++
for (let i = 0; i < num; i++) {
game.difficulty++
game.dmgScale += 0.3; //damage done by mobs increases each level