osmoprotectant

after you die, you can find the build you used in the custom menu

shooterBoss - smaller, but more massive,
  aims better at short range, and fires faster
bomberBoss fires faster, bombs are more likely to split

mod: osmoprotectant - stunned or frozen mobs cause no harm
This commit is contained in:
landgreen
2020-09-06 18:07:43 -07:00
parent 6c51916f04
commit e3d8dda23f
11 changed files with 130 additions and 130 deletions

View File

@@ -621,7 +621,6 @@ const game = {
game.CDScale = 1;
game.difficulty = 0;
game.difficultyMode = Number(document.getElementById("difficulty-select").value)
level.isBuildRun = false;
build.isCustomSelection = false;
if (game.difficultyMode === 0) {
game.isEasyMode = true;
@@ -652,7 +651,6 @@ const game = {
splashReturn() {
game.onTitlePage = true;
// document.getElementById('splash').onclick = 'run(this)';
// build.isURLBuild = false;
document.getElementById("splash").onclick = function () {
game.startGame();
};
@@ -669,8 +667,8 @@ const game = {
},
fpsInterval: 0, //set in startGame
then: null,
startGame() {
if (!level.isBuildRun) { //if a build run logic flow returns to "build-button").addEventListener
startGame(isBuildRun = false) {
if (!isBuildRun) { //if a build run logic flow returns to "build-button").addEventListener
document.body.style.cursor = "none";
document.body.style.overflow = "hidden"
}
@@ -686,7 +684,6 @@ const game = {
if (game.firstRun) {
mech.spawn(); //spawns the player
mod.setupAllMods(); //doesn't run on reset so that gun mods carry over to new runs
if (game.isCommunityMaps) {
level.levels.push("stronghold");
level.levels.push("basement");