text rewording

tech: freezer burn - if a mob is frozen while below 33% health, it dies
tech: flash freeze - if a mob is above 66% health it's health is set to 66%

snakeBoss 1st tail mob is larger and farther from boss
parthenogenesis your duplication effects extend to duplicate mobs and bosses
WIMPs do 33% less harm  (because they are hard to deal with on reactor)
MACHO 66->60% defense
axion 75%-> 100% of defense added to damage

full tech wording rewrite (I probably made a few typos)
  increase damage by 10% -> +10% damage
  20% fire delay reduction -> +20% fire rate
  taking harm -> losing health
  50% harm reduction -> +50% defense
    new defense text effect
  extra long minus sign - -> –

bug fixes
This commit is contained in:
landgreen
2022-06-14 09:00:01 -07:00
parent 789769519a
commit e3d6ffce43
11 changed files with 425 additions and 555 deletions

View File

@@ -1,12 +1,71 @@
******************************************************** NEXT PATCH **************************************************
new community map: dripp!
enable the 13 community maps in settings
tech: freezer burn - if a mob is frozen while below 33% health, it dies
tech: flash freeze - if a mob is above 66% health it's health is set to 66%
snakeBoss 1st tail mob is larger and farther from boss
parthenogenesis your duplication effects extend to duplicate mobs and bosses
WIMPs do 33% less harm (because they are hard to deal with on reactor)
MACHO 66->60% defense
axion 75%-> 100% of defense added to damage
full tech wording rewrite (I probably made a few typos)
increase damage by 10% -> +10% damage
20% fire delay reduction -> +20% fire rate
taking harm -> losing health
50% harm reduction -> +50% defense
new defense text effect
extra long minus sign - ->
bug fixes
*********************************************************** TODO *****************************************************
scrap bots can't move?
if a nail critical hits, fire a nail at the nearest mob
similar to mob death targeted nail code
nail gun needs a small damage buff
JUNK tech: Pacifism
You cannot attack mobs, mobs cannot attack you
over write the mob.damage and player.damage methods
JUNK tech: incubation: spawn something after 5 minutes
4 bots?
mob mechanic: beacon
periodically add locations to an array
teleport back to a location in the array
at random
if velocity not facing player?
super balls do damage after bouncing?
how to check for bounce?
maybe just increases damage after hitting a mob
put a shield on a shield on a shield ...
dark mode:
look at Tinyfolks, 20 minutes till dawn
super short range foam that acts like flame thrower
high fire rate
short life spawn
start large?
extra ammo?
or only 1/2 of ammo is used?
laser tech where bots move around and follow you while firing lasers in the direction you are looking
they fire when you fire?
they aim at player history aim location, with 1s delay
bots position spread out perpendicular to the direction you are looking
can they get stuck?
maybe absolution position, no collide
do they need to be physics objects then?
make a special bot type for this
beam is similar to diffuse beam
block manufacturing - molecular assembler tech
Holding r-click will create a slowly increasing in size block, which will be thrown on release