text rewording
tech: freezer burn - if a mob is frozen while below 33% health, it dies
tech: flash freeze - if a mob is above 66% health it's health is set to 66%
snakeBoss 1st tail mob is larger and farther from boss
parthenogenesis your duplication effects extend to duplicate mobs and bosses
WIMPs do 33% less harm (because they are hard to deal with on reactor)
MACHO 66->60% defense
axion 75%-> 100% of defense added to damage
full tech wording rewrite (I probably made a few typos)
increase damage by 10% -> +10% damage
20% fire delay reduction -> +20% fire rate
taking harm -> losing health
50% harm reduction -> +50% defense
new defense text effect
extra long minus sign - -> –
bug fixes
This commit is contained in:
63
todo.txt
63
todo.txt
@@ -1,12 +1,71 @@
|
||||
******************************************************** NEXT PATCH **************************************************
|
||||
|
||||
new community map: dripp!
|
||||
enable the 13 community maps in settings
|
||||
tech: freezer burn - if a mob is frozen while below 33% health, it dies
|
||||
tech: flash freeze - if a mob is above 66% health it's health is set to 66%
|
||||
|
||||
snakeBoss 1st tail mob is larger and farther from boss
|
||||
parthenogenesis your duplication effects extend to duplicate mobs and bosses
|
||||
WIMPs do 33% less harm (because they are hard to deal with on reactor)
|
||||
MACHO 66->60% defense
|
||||
axion 75%-> 100% of defense added to damage
|
||||
|
||||
full tech wording rewrite (I probably made a few typos)
|
||||
increase damage by 10% -> +10% damage
|
||||
20% fire delay reduction -> +20% fire rate
|
||||
taking harm -> losing health
|
||||
50% harm reduction -> +50% defense
|
||||
new defense text effect
|
||||
extra long minus sign - -> –
|
||||
|
||||
bug fixes
|
||||
|
||||
*********************************************************** TODO *****************************************************
|
||||
|
||||
scrap bots can't move?
|
||||
|
||||
if a nail critical hits, fire a nail at the nearest mob
|
||||
similar to mob death targeted nail code
|
||||
nail gun needs a small damage buff
|
||||
|
||||
JUNK tech: Pacifism
|
||||
You cannot attack mobs, mobs cannot attack you
|
||||
over write the mob.damage and player.damage methods
|
||||
|
||||
JUNK tech: incubation: spawn something after 5 minutes
|
||||
4 bots?
|
||||
|
||||
mob mechanic: beacon
|
||||
periodically add locations to an array
|
||||
teleport back to a location in the array
|
||||
at random
|
||||
if velocity not facing player?
|
||||
|
||||
super balls do damage after bouncing?
|
||||
how to check for bounce?
|
||||
maybe just increases damage after hitting a mob
|
||||
|
||||
put a shield on a shield on a shield ...
|
||||
|
||||
dark mode:
|
||||
look at Tinyfolks, 20 minutes till dawn
|
||||
|
||||
super short range foam that acts like flame thrower
|
||||
high fire rate
|
||||
short life spawn
|
||||
start large?
|
||||
extra ammo?
|
||||
or only 1/2 of ammo is used?
|
||||
|
||||
laser tech where bots move around and follow you while firing lasers in the direction you are looking
|
||||
they fire when you fire?
|
||||
they aim at player history aim location, with 1s delay
|
||||
bots position spread out perpendicular to the direction you are looking
|
||||
can they get stuck?
|
||||
maybe absolution position, no collide
|
||||
do they need to be physics objects then?
|
||||
make a special bot type for this
|
||||
beam is similar to diffuse beam
|
||||
|
||||
|
||||
block manufacturing - molecular assembler tech
|
||||
Holding r-click will create a slowly increasing in size block, which will be thrown on release
|
||||
|
||||
Reference in New Issue
Block a user