text rewording
tech: freezer burn - if a mob is frozen while below 33% health, it dies
tech: flash freeze - if a mob is above 66% health it's health is set to 66%
snakeBoss 1st tail mob is larger and farther from boss
parthenogenesis your duplication effects extend to duplicate mobs and bosses
WIMPs do 33% less harm (because they are hard to deal with on reactor)
MACHO 66->60% defense
axion 75%-> 100% of defense added to damage
full tech wording rewrite (I probably made a few typos)
increase damage by 10% -> +10% damage
20% fire delay reduction -> +20% fire rate
taking harm -> losing health
50% harm reduction -> +50% defense
new defense text effect
extra long minus sign - -> –
bug fixes
This commit is contained in:
16
js/index.js
16
js/index.js
@@ -219,6 +219,9 @@ for (let i = 0, len = tech.tech.length; i < len; i++) {
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if (!tech.tech[i].link) tech.tech[i].link = `<a target="_blank" href='https://en.wikipedia.org/w/index.php?search=${encodeURIComponent(tech.tech[i].name).replace(/'/g, '%27')}&title=Special:Search' class="link">${tech.tech[i].name}</a>`
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}
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//<br>effective <strong class='color-defense'>defense</strong>: ${(1-simulation.dmgScale*m.harmReduction()).toPrecision(3)}
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//<br>effective <strong class='color-d'>damage</strong>: ${(tech.damageFromTech() * m.dmgScale).toPrecision(3)}
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const build = {
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pauseGrid() {
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//left side
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@@ -238,18 +241,18 @@ const build = {
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<g stroke='none' fill='#333' stroke-width="2" font-size="14px" font-family="Ariel, sans-serif"> <text x="5" y="15">copy build url</text></g>
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</svg><br>`
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text += `
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<br>effective <strong class='color-d'>damage</strong>: ${(tech.damageFromTech() * m.dmgScale).toPrecision(4)}
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<br>damage: ${((tech.damageFromTech())).toPrecision(4)}, difficulty: ${((m.dmgScale)).toPrecision(4)}
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<br><strong class='color-d'>damage</strong>: ${((tech.damageFromTech())).toPrecision(3)}
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<br>difficulty: ${((m.dmgScale)).toPrecision(3)}
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<br>
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<br>effective <strong class='color-harm'>harm</strong>: ${(simulation.dmgScale*m.harmReduction()).toPrecision(4)}
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<br>reduction: ${(m.harmReduction()).toPrecision(4)}, difficulty: ${(simulation.dmgScale).toPrecision(4)}
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<br>+<strong class='color-defense'>defense</strong>: ${(1-m.harmReduction()).toPrecision(3)}
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<br>difficulty: ${(simulation.dmgScale).toPrecision(3)}
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<br>
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${botText}
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<br><strong class='color-h'>health</strong>: (${(m.health*100).toFixed(0)} / ${(m.maxHealth*100).toFixed(0)}) <strong class='color-f'>energy</strong>: (${(m.energy*100).toFixed(0)} / ${(m.maxEnergy*100).toFixed(0)})
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<br><strong class='color-g'>gun</strong>: ${b.activeGun === null || b.activeGun === undefined ? "undefined":b.guns[b.activeGun].name} <strong class='color-g'>ammo</strong>: ${b.activeGun === null || b.activeGun === undefined ? "0":b.guns[b.activeGun].ammo}
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<br><strong><em>fire delay</em></strong> decrease: ${((1-b.fireCDscale)*100).toFixed(b.fireCDscale < 0.1 ? 2 : 0)}%
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<br><strong class='color-dup'>duplication</strong> chance: ${(tech.duplicationChance()*100).toFixed(0)}%
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<br><strong class='color-m'>tech</strong>: ${tech.totalCount} <strong class='color-r'>research</strong>: ${powerUps.research.count}
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<br><br><strong class='color-m'>tech</strong>: ${tech.totalCount} <strong class='color-r'>research</strong>: ${powerUps.research.count}
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<br>position: (${player.position.x.toFixed(1)}, ${player.position.y.toFixed(1)}) velocity: (${player.velocity.x.toFixed(1)}, ${player.velocity.y.toFixed(1)})
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<br>mouse: (${simulation.mouseInGame.x.toFixed(1)}, ${simulation.mouseInGame.y.toFixed(1)}) mass: ${player.mass.toFixed(1)}
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<br>
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@@ -507,6 +510,7 @@ ${simulation.isCheating ? "<br><br><em>lore disabled</em>": ""}
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}
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} else {
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text += `<div id="tech-${i}" class="experiment-grid-module experiment-grid-disabled"><div class="grid-title"> ${tech.tech[i].name}</div> ${tech.tech[i].descriptionFunction ? tech.tech[i].descriptionFunction() :tech.tech[i].description}</div>`
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// text += `<div id="tech-${i}" class="experiment-grid-module experiment-grid-disabled"><div class="grid-title"> ${tech.tech[i].name}</div> ${tech.tech[i].descriptionFunction ? tech.tech[i].descriptionFunction() :tech.tech[i].description}</div>`
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}
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}
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}
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@@ -963,7 +967,7 @@ window.addEventListener("keydown", function(event) {
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</tr>
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<tr>
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<td class='key-input-pause'>H</td>
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<td class='key-used'>harm immunity</td>
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<td class='key-used'>+100% defense</td>
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</tr>
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<tr>
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<td class='key-input-pause'>B</td>
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