mass energy mod, various bug fixes
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10
js/level.js
10
js/level.js
@@ -15,8 +15,8 @@ const level = {
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if (level.levelsCleared === 0) {
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// game.difficulty = 6; //for testing to simulate possible mobs spawns
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// b.giveGuns(14)
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// mech.fieldUpgrades[2].effect();
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// b.giveMod(5)
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// mech.fieldUpgrades[7].effect();
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// b.giveMod(2)
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this.intro(); //starting level
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// this.testingMap();
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@@ -107,11 +107,11 @@ const level = {
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// spawn.bodyRect(-135, -50, 50, 50);
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// spawn.bodyRect(-140, -100, 50, 50);
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// powerUps.spawn(420, -400, "ammo", false);
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powerUps.spawn(450, -400, "mod", false, 6);
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// powerUps.spawn(450, -400, "mod", false, 6);
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// powerUps.spawn(450, -400, "mod", false);
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// spawn.bodyRect(-45, -100, 40, 50);
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spawn.spawner(800, -1150);
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spawn.groupBoss(-600, -550);
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spawn.spinner(800, -1150);
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// spawn.groupBoss(-600, -550);
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// spawn.hopper(800, -150);
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// spawn.beamer(800, -150);
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// spawn.grower(800, -250);
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