borders for no image selection menu
mob damage difficulty setting is lower recycling now flashes green when it heals merged cancel and research bars for single column selection added some dark grey borders for no images selection mode new images with midJourney V5 spores, pilot wave, standing wave bug fixes
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68
todo.txt
68
todo.txt
@@ -1,13 +1,23 @@
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******************************************************** NEXT PATCH **************************************************
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added defense bar to HUD
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new community map commandeer by Desboot
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mob damage difficulty setting is lower
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recycling now flashes green when it heals
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merged cancel and research bars for single column selection
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added some dark grey borders for no images selection mode
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new images with midJourney V5
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spores, pilot wave, standing wave
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bug fixes
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*********************************************************** TODO *****************************************************
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switch to prettier formatter or remove beautify
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wormhole tech - teleport away mobs with mass below 3 when they get too near the player
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short CD, small energy cost, only mobs below a mass
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foam gun could have a knock back effect
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maybe with pressure vessel?
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extend brainstorming animation timers to fps cap?
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will it be smoother or choppier?
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@@ -22,59 +32,12 @@ level element - mover, transport
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extend uncertainty to superballs
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maybe make aiming them more random?
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live updating defense and damage HUD?
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makes more sense for defense
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for damage many effects only apply to one type of damage so it would show up
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update frequency
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per s
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every cycle? (only if canvas)
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don't include difficulty effects
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draw in canvas or html?
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add border for readability
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a number
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bars
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horizontal
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vertical
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circles
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defense
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color: grey, white
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scales from 0-1
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wrapped around health bar like armor
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what about mass-energy which has no health bar
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at defense = 1 outlines health bar fully
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health bar
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color: keep red (green?)
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red is the same as mob health bars
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damage
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color: red if not used for health
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scales from 1-infinity maps to 0->1
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1-1/(1+damage)
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diagetic UI Elements
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ammo number?
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doesn't text look choppy when camera moves?
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health bar could be rendered similarly to energy bar
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what about 2 bezier curves on left and right of player head that looks like 1/3 circleRadiusScale
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rotate the curves as the head rotates
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what about 2 bezier both above player
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as the total energy and health increases the curses could asymptotically approach a maximum length as max energy/health goes to infinity
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foam gun could have a knock back effect
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maybe with pressure vessel?
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perfect diamagnatism could bounce on mobs, or even map elements?
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could work like a rocket jump?
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field tech: negative mass, wormhole?
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tech: do 60% damage when not touching ground
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tech: 50% defense when not touching ground
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Tech: Von Neuman probes - Drones will consume blocks to replicate themselves
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it's a little too similar to the drone repair tech, but I kinda like it better. drones that eat blocks and spit out more drones is cool
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when gaining ammo have the ammo test quickly count up by Math.floor(1/20x) of the total ammo given
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maybe bold, flash the text for a second after
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tech: parry - immune to harm for 0.25-0.5 seconds after pressing field button
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needs a 5 second CD?
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@@ -95,7 +58,6 @@ tech - after standing wave runs out of energy from blocking, gain a buff
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aoe damage like railgun
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push mobs away
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level: lock
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should there be something in the top part of the map?
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add alt versions of left and right sides
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@@ -1242,14 +1204,16 @@ if pause is pressed while selecting power ups, display pause menu on top of sele
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metamaterial cloaking - Scientific photography by Miki Asai, by Bruce Munro
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molecular assembler - by Laurie Greasley 16-bit Isometric
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wormhole - by Tim White
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pilot wave -
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nail gun - Screenprint
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shotgun - blueprint by Dan McPharlin
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grenades, missiles, explosions - by Victo Ngai
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spores - by Ernst Haeckel
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spores - turquoise black spores on a white background full color scientific anatomy by Ernst Haeckel
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drones - tilt-shift photography
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super balls - By Akari Toriyama
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wave - sound wave oscilloscope by Paul Catherall, concentric circles by Paul Catherall
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Barbara Takenaga's painting depicting a clean sound wave on aoscilloscope device --ar 3:2 --v 5
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foam - black blobs Ink doodle
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harpoon - by Eiichiro Oda
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mine - by Dan McPharlin
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