borders for no image selection menu

mob damage difficulty setting is lower
recycling now flashes green when it heals

merged cancel and research bars for single column selection
added some dark grey borders for no images selection mode

new images with midJourney V5
  spores, pilot wave, standing wave

bug fixes
This commit is contained in:
landgreen
2023-03-22 18:03:05 -07:00
parent be109bbb91
commit e2bf9aae66
17 changed files with 16835 additions and 15724 deletions

View File

@@ -1,13 +1,23 @@
******************************************************** NEXT PATCH **************************************************
added defense bar to HUD
new community map commandeer by Desboot
mob damage difficulty setting is lower
recycling now flashes green when it heals
merged cancel and research bars for single column selection
added some dark grey borders for no images selection mode
new images with midJourney V5
spores, pilot wave, standing wave
bug fixes
*********************************************************** TODO *****************************************************
switch to prettier formatter or remove beautify
wormhole tech - teleport away mobs with mass below 3 when they get too near the player
short CD, small energy cost, only mobs below a mass
foam gun could have a knock back effect
maybe with pressure vessel?
extend brainstorming animation timers to fps cap?
will it be smoother or choppier?
@@ -22,59 +32,12 @@ level element - mover, transport
extend uncertainty to superballs
maybe make aiming them more random?
live updating defense and damage HUD?
makes more sense for defense
for damage many effects only apply to one type of damage so it would show up
update frequency
per s
every cycle? (only if canvas)
don't include difficulty effects
draw in canvas or html?
add border for readability
a number
bars
horizontal
vertical
circles
defense
color: grey, white
scales from 0-1
wrapped around health bar like armor
what about mass-energy which has no health bar
at defense = 1 outlines health bar fully
health bar
color: keep red (green?)
red is the same as mob health bars
damage
color: red if not used for health
scales from 1-infinity maps to 0->1
1-1/(1+damage)
diagetic UI Elements
ammo number?
doesn't text look choppy when camera moves?
health bar could be rendered similarly to energy bar
what about 2 bezier curves on left and right of player head that looks like 1/3 circleRadiusScale
rotate the curves as the head rotates
what about 2 bezier both above player
as the total energy and health increases the curses could asymptotically approach a maximum length as max energy/health goes to infinity
foam gun could have a knock back effect
maybe with pressure vessel?
perfect diamagnatism could bounce on mobs, or even map elements?
could work like a rocket jump?
field tech: negative mass, wormhole?
tech: do 60% damage when not touching ground
tech: 50% defense when not touching ground
Tech: Von Neuman probes - Drones will consume blocks to replicate themselves
it's a little too similar to the drone repair tech, but I kinda like it better. drones that eat blocks and spit out more drones is cool
when gaining ammo have the ammo test quickly count up by Math.floor(1/20x) of the total ammo given
maybe bold, flash the text for a second after
tech: parry - immune to harm for 0.25-0.5 seconds after pressing field button
needs a 5 second CD?
@@ -95,7 +58,6 @@ tech - after standing wave runs out of energy from blocking, gain a buff
aoe damage like railgun
push mobs away
level: lock
should there be something in the top part of the map?
add alt versions of left and right sides
@@ -1242,14 +1204,16 @@ if pause is pressed while selecting power ups, display pause menu on top of sele
metamaterial cloaking - Scientific photography by Miki Asai, by Bruce Munro
molecular assembler - by Laurie Greasley 16-bit Isometric
wormhole - by Tim White
pilot wave -
nail gun - Screenprint
shotgun - blueprint by Dan McPharlin
grenades, missiles, explosions - by Victo Ngai
spores - by Ernst Haeckel
spores - turquoise black spores on a white background full color scientific anatomy by Ernst Haeckel
drones - tilt-shift photography
super balls - By Akari Toriyama
wave - sound wave oscilloscope by Paul Catherall, concentric circles by Paul Catherall
Barbara Takenaga's painting depicting a clean sound wave on aoscilloscope device --ar 3:2 --v 5
foam - black blobs Ink doodle
harpoon - by Eiichiro Oda
mine - by Dan McPharlin