flechettes pierce

above level 20 boss power ups only drop on even levels
removed mod ablative mines  (was buggy, and too similar to ablative drones)
flechettes get stuck in walls
flechettes do no damage to mobs on hit
flechettes do more damage over time, and have more ammo
mod - flechettes pierce mobs
mod - mutualism: each spore does 2x damage but they borrow 1% life from player
This commit is contained in:
landgreen
2020-05-31 09:11:53 -07:00
parent 7a89051384
commit e14a56f362
9 changed files with 249 additions and 113 deletions

View File

@@ -1,19 +1,21 @@
harmonic field now has no cooldown after blocking
negative mass field accelerates slower, but with a higher top speed
negative mass field harm reduction is now 60% and always on
mod degenerate matter increases the damage reduction from 60% to 80%
falling damage and damage from blocks have been removed
(I'm trying it out, let me know if you want it back)
above level 20 boss power ups only drop on even levels
removed mod ablative mines (was buggy, and too similar to ablative drones)
flechettes get stuck in walls
flechettes do no damage to mobs on hit
flechettes do more damage over time, and have more ammo
mod - flechettes pierce mobs
mod - mutualism: each spore does 2x damage but they borrow 1% life from player
************** TODO - n-gon **************
shrink font on small screens (so you can see 5 options on power ups)
graphic idea: bezier curve that moves smoothly from mob to mob
loops around player
add air control check box
set mech.airSpeedLimit to 0? to disable
on damage mines mod needs a nerf
spawns 2 mines every time... (from on dmg effects)
give rail gun projectile a trail
only draw above speed 5
track previous positions?
@@ -32,13 +34,6 @@ movement fluidity
wall grab?
maybe remove falling damage and block damage?
rays can have width, how to use this?
Matter.Query.ray(bodies, startPoint, endPoint, [rayWidth])
wide lasers?
new type of mob vision that uses ray query with thickness
maybe use for bosses
bug - mines spawn extra mines when fired at thin map wall while jumping
what about a neutron bomb mod, that causes the bomb to activate right after you fire and slowly move forward with no gravity