flechettes pierce
above level 20 boss power ups only drop on even levels removed mod ablative mines (was buggy, and too similar to ablative drones) flechettes get stuck in walls flechettes do no damage to mobs on hit flechettes do more damage over time, and have more ammo mod - flechettes pierce mobs mod - mutualism: each spore does 2x damage but they borrow 1% life from player
This commit is contained in:
29
todo.txt
29
todo.txt
@@ -1,19 +1,21 @@
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harmonic field now has no cooldown after blocking
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negative mass field accelerates slower, but with a higher top speed
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negative mass field harm reduction is now 60% and always on
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mod degenerate matter increases the damage reduction from 60% to 80%
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falling damage and damage from blocks have been removed
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(I'm trying it out, let me know if you want it back)
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above level 20 boss power ups only drop on even levels
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removed mod ablative mines (was buggy, and too similar to ablative drones)
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flechettes get stuck in walls
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flechettes do no damage to mobs on hit
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flechettes do more damage over time, and have more ammo
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mod - flechettes pierce mobs
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mod - mutualism: each spore does 2x damage but they borrow 1% life from player
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************** TODO - n-gon **************
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shrink font on small screens (so you can see 5 options on power ups)
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graphic idea: bezier curve that moves smoothly from mob to mob
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loops around player
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add air control check box
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set mech.airSpeedLimit to 0? to disable
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on damage mines mod needs a nerf
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spawns 2 mines every time... (from on dmg effects)
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give rail gun projectile a trail
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only draw above speed 5
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track previous positions?
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@@ -32,13 +34,6 @@ movement fluidity
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wall grab?
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maybe remove falling damage and block damage?
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rays can have width, how to use this?
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Matter.Query.ray(bodies, startPoint, endPoint, [rayWidth])
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wide lasers?
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new type of mob vision that uses ray query with thickness
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maybe use for bosses
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bug - mines spawn extra mines when fired at thin map wall while jumping
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what about a neutron bomb mod, that causes the bomb to activate right after you fire and slowly move forward with no gravity
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