wavelets
harm immunity effects now apply to explosion self damage tech: CPT grenades no longer harm you tech: least action - wavelets are slower and do more damage tech: amplitude - wavelets are taller and do more damage tech: wavelength - wavelets are longer and do more damage
This commit is contained in:
12
todo.txt
12
todo.txt
@@ -1,8 +1,11 @@
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******************************************************** NEXT PATCH ********************************************************
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some wave beam bug fixes and balance
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harm immunity effects now apply to explosion self damage
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tech: CPT grenades no longer harm you
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tech: stationary action - slower wave beam but more damage
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tech: least action - wavelets are slower and do more damage
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tech: amplitude - wavelets are taller and do more damage
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tech: wavelength - wavelets are longer and do more damage
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******************************************************** BUGS ********************************************************
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@@ -36,6 +39,11 @@ is there a way to check if the player is stuck inside the map or block
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******************************************************** TODO ********************************************************
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wave tech: dispersion - add noise and damage to waves
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wave tech: chirp - amplitude increases with time
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make a system to show current gun damage in pause menu?
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tech: picking up heal power ups when at full health does harm equal to the heal values
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benefit on pick up:
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get ammo
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