harm immunity effects now apply to explosion self damage
tech: CPT grenades no longer harm you

tech: least action - wavelets are slower and do more damage
tech: amplitude - wavelets are taller and do more damage
tech: wavelength - wavelets are longer and do more damage
This commit is contained in:
landgreen
2021-05-03 04:35:49 -07:00
parent 04f29052a9
commit def6076558
5 changed files with 129 additions and 83 deletions

View File

@@ -17,14 +17,14 @@ const level = {
// simulation.setZoom();
// m.setField("nano-scale manufacturing")
// b.giveGuns("wave beam")
// b.giveGuns("laser")
// b.giveGuns("foam")
// tech.isExplodeRadio = true
// for (let i = 0; i < 9; i++) tech.giveTech("auto-loading heuristics")
// for (let i = 0; i < 9; i++) tech.giveTech("bound state")
// for (let i = 0; i < 9; i++) tech.giveTech("jabbering")
// for (let i = 0; i < 1; i++) tech.giveTech("amplitude")
// tech.giveTech("aerogel")
// for (let i = 0; i < 0; i++) tech.giveTech("jabbering")
// tech.giveTech("phase velocity")
// tech.giveTech("imaginary")
// for (let i = 0; i < 9; i++) tech.giveTech("stationary action")
// for (let i = 0; i < 2; i++) tech.giveTech("least action")
// tech.isExplodeRadio = true;
// tech.isMineSentry = true