pigeonhole principle
tech: junk DNA - +53% spore/worm/flea damage per JUNK tech you have, +50% JUNK added to tech pool
tech: pigeonhole principle - +31% damage for each gun you have, while a chosen gun is active
chosen gun cycles each level
syncs well with generalist
heuristics 30->25% fire rate, and now spawns a gun
arsenal gives 13->22% damage per gun, but no longer counts your current gun
active cooling gives 18->28% fire rate per gun, but no longer counts your current gun
supply chain adds 4% JUNK
dead reckoning 36->50% damage
alternator harpoon 60->80% energy cost reduction
quickly releasing the fire button retracts harpoon early
JUNK tech - circular symmetry - ship gets 200% damage, ship only faces forward but you can rotate the universe
several bug fixes
coupling for molecular assembler 5->8 energy per second
but also fixed a bug where coupling was giving 10x regen
This commit is contained in:
58
todo.txt
58
todo.txt
@@ -1,25 +1,62 @@
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******************************************************** NEXT PATCH **************************************************
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entanglement - your death leaves a power up for next run
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renamed entanglement
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also stores your gun and field
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improved graphics for incompatible tech
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tech: junk DNA - +53% spore/worm/flea damage per JUNK tech you have, +50% JUNK added to tech pool
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tech: pigeonhole principle - +31% damage for each gun you have, while a chosen gun is active
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chosen gun cycles each level
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syncs well with generalist
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heuristics 30->25% fire rate, and now spawns a gun
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arsenal gives 13->22% damage per gun, but no longer counts your current gun
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active cooling gives 18->28% fire rate per gun, but no longer counts your current gun
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supply chain adds 4% JUNK
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dead reckoning 36->50% damage
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alternator harpoon 60->80% energy cost reduction
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quickly releasing the fire button retracts harpoon early
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JUNK tech - circular symmetry - ship gets 200% damage, ship only faces forward but you can rotate the universe
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several bug fixes
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coupling for molecular assembler 5->8 energy per second
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but also fixed a bug where coupling was giving 10x regen
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*********************************************************** TODO *****************************************************
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lock mouse to the window until you press escape
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https://developer.mozilla.org/en-US/docs/Web/API/Pointer_Lock_API
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canvas.requestPointerLock()
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exitPointerLock
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toggle off and on when:
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you die and start a game
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when choosing?
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If this doesn't work it could at least be a fun JUNK tech
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run canvas direct pixel editing while game is paused
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just update once every second?
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if it uses too much processing have a setting to toggle it off
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this might help get players to spend more time relaxing on the power up selection
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increase the click delay?
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try again - line of sight https://ncase.me/sight-and-light/
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for tech power ups no tech options are displayed until you research once
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or display only JUNK until you research once
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increase the number of options after each research
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tech increase max energy and energy to 5000, but you can no longer regen energy through any process
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it would be nice if there was incentive to go slow when choosing tech so n-gon is more relaxing
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add some css based visual effects for opening up a tech,gun,field
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make freeze and __ not cause death at health health, but just 600% extra damage for that bullet
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make freeze and __ not cause death at 50% health, but just 600% extra damage for that bullet
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new mob attibute - phosphorescence - mobs fire lasers for a few seconds after being hit with lasers
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new mob status effect - phosphorescence - mobs fire lasers for a few seconds after being hit with lasers
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make a new coupling effect for perfect diamagnetism or standing wave
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make a faster smaller version of cell boss that also has map collisions
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laserMines need a copy of laser-bot method
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this is a very rare bug, so not a priority
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@@ -53,13 +90,6 @@ JUNK tech description that changes similar to cards in inscription
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that changes based on mouse position
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can you tell if mouse is over card?
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tech that encourages gun swapping
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a field tech: molecular assembler, pilot wave, negative mass?
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something similar to applied science, but also spawn a gun?
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a bonus for each time a mob dies with a different active gun each level
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+damage on that level
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ammo, heals, research?
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tech - buff MACHO range, effect, move speed?
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while you are inside MACHO it will damage mobs?
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@@ -1021,7 +1051,6 @@ possible names for tech
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Gödel's incompleteness
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quantum zeno effect (perturbation of a system prevents some systems from evolving because it scrambles coherence) (apply to lasers, fields)
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counterfactual - something false
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Pigeonhole principle - if there are several things that are matched up
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regression to the mean
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phlogiston theory is a superseded scientific theory that postulated the existence of a fire-like element called phlogiston
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Laplace's demon was a notable published articulation of causal determinism on a scientific basis by Pierre-Simon Laplace in 1814.[1] According to determinism, if someone (the demon) knows the precise location and momentum of every atom in the universe, their past and future values for any given time are entailed; they can be calculated from the laws of classical mechanics.
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@@ -1043,7 +1072,6 @@ possible names for tech
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https://en.wikipedia.org/wiki/High-entropy_alloys
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https://en.wikipedia.org/wiki/Refractory_metals
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https://en.wikipedia.org/wiki/Upper-atmospheric_lightning#Elves
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entanglement
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prion quine - self replicating protein
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Unitarity - https://en.wikipedia.org/wiki/Unitarity_(physics) - all probabilities add up to 1, calculations work the same forward and backwards in time
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this is violated by expansion of the universe
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