pigeonhole principle

tech: junk DNA - +53% spore/worm/flea damage per JUNK tech you have, +50% JUNK added to tech pool
tech: pigeonhole principle - +31% damage for each gun you have, while a chosen gun is active
  chosen gun cycles each level
  syncs well with generalist

heuristics 30->25% fire rate, and now spawns a gun
arsenal gives 13->22% damage per gun, but no longer counts your current gun
active cooling gives 18->28% fire rate per gun, but no longer counts your current gun
supply chain adds 4% JUNK
dead reckoning 36->50% damage
alternator harpoon 60->80% energy cost reduction
quickly releasing the fire button retracts harpoon early

JUNK tech - circular symmetry - ship gets 200% damage, ship only faces forward but you can rotate the universe

several bug fixes
  coupling for molecular assembler 5->8 energy per second
    but also fixed a bug where coupling was giving 10x regen
This commit is contained in:
landgreen
2022-10-23 19:07:07 -07:00
parent 3a9cc28b76
commit de6d910aca
9 changed files with 314 additions and 128 deletions

View File

@@ -1,25 +1,62 @@
******************************************************** NEXT PATCH **************************************************
entanglement - your death leaves a power up for next run
renamed entanglement
also stores your gun and field
improved graphics for incompatible tech
tech: junk DNA - +53% spore/worm/flea damage per JUNK tech you have, +50% JUNK added to tech pool
tech: pigeonhole principle - +31% damage for each gun you have, while a chosen gun is active
chosen gun cycles each level
syncs well with generalist
heuristics 30->25% fire rate, and now spawns a gun
arsenal gives 13->22% damage per gun, but no longer counts your current gun
active cooling gives 18->28% fire rate per gun, but no longer counts your current gun
supply chain adds 4% JUNK
dead reckoning 36->50% damage
alternator harpoon 60->80% energy cost reduction
quickly releasing the fire button retracts harpoon early
JUNK tech - circular symmetry - ship gets 200% damage, ship only faces forward but you can rotate the universe
several bug fixes
coupling for molecular assembler 5->8 energy per second
but also fixed a bug where coupling was giving 10x regen
*********************************************************** TODO *****************************************************
lock mouse to the window until you press escape
https://developer.mozilla.org/en-US/docs/Web/API/Pointer_Lock_API
canvas.requestPointerLock()
exitPointerLock
toggle off and on when:
you die and start a game
when choosing?
If this doesn't work it could at least be a fun JUNK tech
run canvas direct pixel editing while game is paused
just update once every second?
if it uses too much processing have a setting to toggle it off
this might help get players to spend more time relaxing on the power up selection
increase the click delay?
try again - line of sight https://ncase.me/sight-and-light/
for tech power ups no tech options are displayed until you research once
or display only JUNK until you research once
increase the number of options after each research
tech increase max energy and energy to 5000, but you can no longer regen energy through any process
it would be nice if there was incentive to go slow when choosing tech so n-gon is more relaxing
add some css based visual effects for opening up a tech,gun,field
make freeze and __ not cause death at health health, but just 600% extra damage for that bullet
make freeze and __ not cause death at 50% health, but just 600% extra damage for that bullet
new mob attibute - phosphorescence - mobs fire lasers for a few seconds after being hit with lasers
new mob status effect - phosphorescence - mobs fire lasers for a few seconds after being hit with lasers
make a new coupling effect for perfect diamagnetism or standing wave
make a faster smaller version of cell boss that also has map collisions
laserMines need a copy of laser-bot method
this is a very rare bug, so not a priority
@@ -53,13 +90,6 @@ JUNK tech description that changes similar to cards in inscription
that changes based on mouse position
can you tell if mouse is over card?
tech that encourages gun swapping
a field tech: molecular assembler, pilot wave, negative mass?
something similar to applied science, but also spawn a gun?
a bonus for each time a mob dies with a different active gun each level
+damage on that level
ammo, heals, research?
tech - buff MACHO range, effect, move speed?
while you are inside MACHO it will damage mobs?
@@ -1021,7 +1051,6 @@ possible names for tech
Gödel's incompleteness
quantum zeno effect (perturbation of a system prevents some systems from evolving because it scrambles coherence) (apply to lasers, fields)
counterfactual - something false
Pigeonhole principle - if there are several things that are matched up
regression to the mean
phlogiston theory is a superseded scientific theory that postulated the existence of a fire-like element called phlogiston
Laplace's demon was a notable published articulation of causal determinism on a scientific basis by Pierre-Simon Laplace in 1814.[1] According to determinism, if someone (the demon) knows the precise location and momentum of every atom in the universe, their past and future values for any given time are entailed; they can be calculated from the laws of classical mechanics.
@@ -1043,7 +1072,6 @@ possible names for tech
https://en.wikipedia.org/wiki/High-entropy_alloys
https://en.wikipedia.org/wiki/Refractory_metals
https://en.wikipedia.org/wiki/Upper-atmospheric_lightning#Elves
entanglement
prion quine - self replicating protein
Unitarity - https://en.wikipedia.org/wiki/Unitarity_(physics) - all probabilities add up to 1, calculations work the same forward and backwards in time
this is violated by expansion of the universe