plasma ball
plasma ball is now live, but it's still in beta
still needs
new graphics
damage balancing
fast decay in mob shields
player angle rotation speed while firing adds to fire speed
tech upgrade to get electrical arcs that randomly damage nearby mobs
current tech synergy
capacitor bank,plasma jet(range?)
reservoir level is less crowded, so you can dodge mobs easier
horizontal flipped version is so reenabled
pure science renamed paradigm shift
difficulty scaling for heal and mob damage reduced 2%
some possible bug fixes, I don't know...
This commit is contained in:
72
todo.txt
72
todo.txt
@@ -1,20 +1,62 @@
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******************************************************** NEXT PATCH **************************************************
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tech: autonomous navigation - drones travel with you through levels and drones reset durability
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tech: technical debt - increase damage by 300%, but reduce damage by 10% for each tech you have
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plasma ball is now live, but it's still in beta
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still needs
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new graphics
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damage balancing
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fast decay in mob shields
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player angle rotation speed while firing adds to fire speed
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tech upgrade to get electrical arcs that randomly damage nearby mobs
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current tech synergy
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capacitor bank,plasma jet(range?)
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molecular assembler now has a higher bullet spawn cap 200->300
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but it increases energy cost per spawn above around 150
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reservoir level is less crowded, so you can dodge mobs easier
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horizontal flipped version is so reenabled
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pure science renamed paradigm shift
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difficulty scaling for heal and mob damage reduced 2%
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fragments are about 15% fewer
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thermal runaway is about 40% bigger and more damage
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plasma torch: extruder uses less energy
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pilot wave uses less energy
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some possible bug fixes, I don't know...
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bug fixes
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******************************************************** TODO ********************************************************
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bug: harpoon attack gave a mob really high levels of health
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recent events:
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had 3 harpoons at a time
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tech: immune with grappling hook, Bulk modulus
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cancel true colors with pure science
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attack with harpoon at slasher mobs
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they didn't die, but they should in one hit instead they got a huge health bar, then I just died for no reason after touching one
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bug: maybe I can put in an event listener to reset inputs to false when you tab out to prevent key sticking
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enemies stuck with foam receive upward force over time
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only form aerogel tech?
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bug: often game puts player position at NaN
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try:
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cloaking/harpoon grapple on normal, continue past beating the final boss
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clues:
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maybe with vanish or other special blocks and grapple hook
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very high level for tech, duplication
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maybe not about JUNK though
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maybe on tons of bullets
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maybe grappling hook, Bulk modulus
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solution: just kill the player if they go NaN
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Tech: superglue
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Requires: foam + another gun or plasma torch or molecular assembler
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Foam bubbles decay 50% slower
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Enemies stuck with foam cannot move
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Foam does 0 damage
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Enemies stuck with foam take 25% more damage
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should foam bots gets this also or is that too strong
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buff pilot wave damage or lower energy drain
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lower base harpoon density
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const ctx = canvas.getContext('2d', {‘willReadFrequently': true});
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//deal with game crashes?
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@@ -33,22 +75,10 @@ setting to remove UI, except health bar
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except active gun? to see ammo
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checkbox in pause and in settings
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bug: often game puts player position at NaN
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clues:
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after apoximis?
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very high level for tech, duplication
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maybe not about JUNK though
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tech that does less damage the more tech you have?
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tech.totalCount
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add coyote jump
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log game m.cycle when last on ground
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for jump check if game cycle is < last on ground cycle -2
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tech - Plasma railgun
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like foam, or phonon?
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pause time like invariant for other things...
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throwing blocks
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charging railgun
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