plasma ball

plasma ball is now live, but it's still in beta
  still needs
    new graphics
    damage balancing
    fast decay in mob shields
    player angle rotation speed while firing adds to fire speed
    tech upgrade to get electrical arcs that randomly damage nearby mobs
    current tech synergy
      capacitor bank,plasma jet(range?)

reservoir level is less crowded, so you can dodge mobs easier
  horizontal flipped version is so reenabled
pure science renamed paradigm shift
difficulty scaling for heal and mob damage reduced 2%

some possible bug fixes, I don't know...
This commit is contained in:
landgreen
2022-03-20 15:43:51 -07:00
parent fc64d2daa4
commit dde4432279
11 changed files with 489 additions and 140 deletions

View File

@@ -1,20 +1,62 @@
******************************************************** NEXT PATCH **************************************************
tech: autonomous navigation - drones travel with you through levels and drones reset durability
tech: technical debt - increase damage by 300%, but reduce damage by 10% for each tech you have
plasma ball is now live, but it's still in beta
still needs
new graphics
damage balancing
fast decay in mob shields
player angle rotation speed while firing adds to fire speed
tech upgrade to get electrical arcs that randomly damage nearby mobs
current tech synergy
capacitor bank,plasma jet(range?)
molecular assembler now has a higher bullet spawn cap 200->300
but it increases energy cost per spawn above around 150
reservoir level is less crowded, so you can dodge mobs easier
horizontal flipped version is so reenabled
pure science renamed paradigm shift
difficulty scaling for heal and mob damage reduced 2%
fragments are about 15% fewer
thermal runaway is about 40% bigger and more damage
plasma torch: extruder uses less energy
pilot wave uses less energy
some possible bug fixes, I don't know...
bug fixes
******************************************************** TODO ********************************************************
bug: harpoon attack gave a mob really high levels of health
recent events:
had 3 harpoons at a time
tech: immune with grappling hook, Bulk modulus
cancel true colors with pure science
attack with harpoon at slasher mobs
they didn't die, but they should in one hit instead they got a huge health bar, then I just died for no reason after touching one
bug: maybe I can put in an event listener to reset inputs to false when you tab out to prevent key sticking
enemies stuck with foam receive upward force over time
only form aerogel tech?
bug: often game puts player position at NaN
try:
cloaking/harpoon grapple on normal, continue past beating the final boss
clues:
maybe with vanish or other special blocks and grapple hook
very high level for tech, duplication
maybe not about JUNK though
maybe on tons of bullets
maybe grappling hook, Bulk modulus
solution: just kill the player if they go NaN
Tech: superglue
Requires: foam + another gun or plasma torch or molecular assembler
Foam bubbles decay 50% slower
Enemies stuck with foam cannot move
Foam does 0 damage
Enemies stuck with foam take 25% more damage
should foam bots gets this also or is that too strong
buff pilot wave damage or lower energy drain
lower base harpoon density
const ctx = canvas.getContext('2d', {willReadFrequently': true});
//deal with game crashes?
@@ -33,22 +75,10 @@ setting to remove UI, except health bar
except active gun? to see ammo
checkbox in pause and in settings
bug: often game puts player position at NaN
clues:
after apoximis?
very high level for tech, duplication
maybe not about JUNK though
tech that does less damage the more tech you have?
tech.totalCount
add coyote jump
log game m.cycle when last on ground
for jump check if game cycle is < last on ground cycle -2
tech - Plasma railgun
like foam, or phonon?
pause time like invariant for other things...
throwing blocks
charging railgun