you're a firework

grenade tech: flame test - grenades release a cluster of smaller explosions
grenade tech: pyrotechnics - grenades release a circle of smaller explosions
grenade tech: implosion - explosions pull things in, not out,  +25% to grenade explosion damage and radius
chain reaction no longer requires vacuum bomb
bosses and mobs have much less knock back from explosions
  invulnerable mobs have no knock back

alternator harpoon/grapple/railgun energy drain reduced by 100->60%
bots no longer unlock tech until you upgrade to a bot type
JUNK tech rule 30 is now sometimes rule 90 instead
disabled testing for why? mode

wave beam
  amplitude 50->37% damage
  propagation 50->37% damage
worms
  annelids 10-120% -> about 37% damage
radiation
  nuclear transmutation stacks 9x
    gives 70->47% damage per stack
explosions
  ammonium nitrate 27->24% damage and radius
This commit is contained in:
landgreen
2022-05-17 15:35:49 -07:00
parent c65e163b6f
commit dd8fd925e0
11 changed files with 434 additions and 617 deletions

View File

@@ -1,22 +1,51 @@
******************************************************** NEXT PATCH **************************************************
bremsstrahlung does extra damage to shields
grenade tech: flame test - grenades release a cluster of smaller explosions
grenade tech: pyrotechnics - grenades release a circle of smaller explosions
grenade tech: implosion - explosions pull things in, not out, +25% to grenade explosion damage and radius
chain reaction no longer requires vacuum bomb
bosses and mobs have much less knock back from explosions
invulnerable mobs have no knock back
alternator harpoon/grapple/railgun energy drain reduced by 100->60%
bots no longer unlock tech until you upgrade to a bot type
JUNK tech rule 30 is now sometimes rule 90 instead
disabled testing for why? mode
wave beam
amplitude 50->37% damage
propagation 50->37% damage
worms
annelids 10-120% -> about 37% damage
radiation
nuclear transmutation stacks 9x
gives 70->47% damage per stack
explosions
ammonium nitrate 27->24% damage and radius
bug fixes
******************************************************** TODO ********************************************************
tech: increase damage from all radioactive sources by 66%
apply to dots and to drones, neutron bomb, and radioactive explosions
buff early matter wave without phonon
some grenade tech made all the bosses go away and not drop anything
check: fireworks, vacuum, stun, chain reaction, implosion
more fireworks themed grenade tech
shotting star - fire a series of explosions higher and higher up, also increase radius with height
star burst - 5 explosions in star shape
delay - explosion in same place
pulse
30s of lasers
merge mines and grenades?
tech - neutron bombs deal 100% more damage, but finishes detonating much faster
tech - neutron bombs will explode into a small iridum explosion after it expires
tech: damage mobs in your last 10 seconds of history
field tech?
time dilation?
standing wave is weak vs. exploding bullets
add foam tech that makes foam stronger vs. shields
tech: eternalism - don't pause time during draft
bugs?
requirements change after draft is generated
@@ -26,6 +55,7 @@ tech expansion: should also make other fields do things
how to make the description work
change description based on your current field?
perfect diamagnetism moves forward when you hold down the shield
it's great, but maybe annoying?
maybe only with crouch?
time dilation drains 1/2 as much energy when paused
grow plasma torch as you hold it down