you're a firework
grenade tech: flame test - grenades release a cluster of smaller explosions
grenade tech: pyrotechnics - grenades release a circle of smaller explosions
grenade tech: implosion - explosions pull things in, not out, +25% to grenade explosion damage and radius
chain reaction no longer requires vacuum bomb
bosses and mobs have much less knock back from explosions
invulnerable mobs have no knock back
alternator harpoon/grapple/railgun energy drain reduced by 100->60%
bots no longer unlock tech until you upgrade to a bot type
JUNK tech rule 30 is now sometimes rule 90 instead
disabled testing for why? mode
wave beam
amplitude 50->37% damage
propagation 50->37% damage
worms
annelids 10-120% -> about 37% damage
radiation
nuclear transmutation stacks 9x
gives 70->47% damage per stack
explosions
ammonium nitrate 27->24% damage and radius
This commit is contained in:
46
todo.txt
46
todo.txt
@@ -1,22 +1,51 @@
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******************************************************** NEXT PATCH **************************************************
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bremsstrahlung does extra damage to shields
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grenade tech: flame test - grenades release a cluster of smaller explosions
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grenade tech: pyrotechnics - grenades release a circle of smaller explosions
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grenade tech: implosion - explosions pull things in, not out, +25% to grenade explosion damage and radius
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chain reaction no longer requires vacuum bomb
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bosses and mobs have much less knock back from explosions
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invulnerable mobs have no knock back
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alternator harpoon/grapple/railgun energy drain reduced by 100->60%
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bots no longer unlock tech until you upgrade to a bot type
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JUNK tech rule 30 is now sometimes rule 90 instead
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disabled testing for why? mode
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wave beam
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amplitude 50->37% damage
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propagation 50->37% damage
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worms
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annelids 10-120% -> about 37% damage
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radiation
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nuclear transmutation stacks 9x
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gives 70->47% damage per stack
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explosions
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ammonium nitrate 27->24% damage and radius
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bug fixes
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******************************************************** TODO ********************************************************
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tech: increase damage from all radioactive sources by 66%
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apply to dots and to drones, neutron bomb, and radioactive explosions
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buff early matter wave without phonon
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some grenade tech made all the bosses go away and not drop anything
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check: fireworks, vacuum, stun, chain reaction, implosion
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more fireworks themed grenade tech
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shotting star - fire a series of explosions higher and higher up, also increase radius with height
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star burst - 5 explosions in star shape
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delay - explosion in same place
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pulse
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30s of lasers
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merge mines and grenades?
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tech - neutron bombs deal 100% more damage, but finishes detonating much faster
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tech - neutron bombs will explode into a small iridum explosion after it expires
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tech: damage mobs in your last 10 seconds of history
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field tech?
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time dilation?
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standing wave is weak vs. exploding bullets
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add foam tech that makes foam stronger vs. shields
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tech: eternalism - don't pause time during draft
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bugs?
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requirements change after draft is generated
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@@ -26,6 +55,7 @@ tech expansion: should also make other fields do things
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how to make the description work
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change description based on your current field?
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perfect diamagnetism moves forward when you hold down the shield
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it's great, but maybe annoying?
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maybe only with crouch?
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time dilation drains 1/2 as much energy when paused
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grow plasma torch as you hold it down
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