you're a firework
grenade tech: flame test - grenades release a cluster of smaller explosions
grenade tech: pyrotechnics - grenades release a circle of smaller explosions
grenade tech: implosion - explosions pull things in, not out, +25% to grenade explosion damage and radius
chain reaction no longer requires vacuum bomb
bosses and mobs have much less knock back from explosions
invulnerable mobs have no knock back
alternator harpoon/grapple/railgun energy drain reduced by 100->60%
bots no longer unlock tech until you upgrade to a bot type
JUNK tech rule 30 is now sometimes rule 90 instead
disabled testing for why? mode
wave beam
amplitude 50->37% damage
propagation 50->37% damage
worms
annelids 10-120% -> about 37% damage
radiation
nuclear transmutation stacks 9x
gives 70->47% damage per stack
explosions
ammonium nitrate 27->24% damage and radius
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@@ -927,6 +927,10 @@ window.addEventListener("keydown", function(event) {
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break
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case input.key.testing:
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if (m.alive && localSettings.loreCount > 0) {
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if (simulation.difficultyMode > 4) {
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simulation.makeTextLog("<em>testing mode disabled for this difficulty</em>");
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break
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}
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if (simulation.testing) {
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simulation.testing = false;
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simulation.loop = simulation.normalLoop
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