you're a firework
grenade tech: flame test - grenades release a cluster of smaller explosions
grenade tech: pyrotechnics - grenades release a circle of smaller explosions
grenade tech: implosion - explosions pull things in, not out, +25% to grenade explosion damage and radius
chain reaction no longer requires vacuum bomb
bosses and mobs have much less knock back from explosions
invulnerable mobs have no knock back
alternator harpoon/grapple/railgun energy drain reduced by 100->60%
bots no longer unlock tech until you upgrade to a bot type
JUNK tech rule 30 is now sometimes rule 90 instead
disabled testing for why? mode
wave beam
amplitude 50->37% damage
propagation 50->37% damage
worms
annelids 10-120% -> about 37% damage
radiation
nuclear transmutation stacks 9x
gives 70->47% damage per stack
explosions
ammonium nitrate 27->24% damage and radius
This commit is contained in:
@@ -198,6 +198,7 @@ function collisionChecks(event) {
|
||||
const v = Vector.magnitude(Vector.sub(mob[k].velocity, obj.velocity));
|
||||
if (v > 9) {
|
||||
if (tech.blockDmg) { //electricity
|
||||
console.log("hi")
|
||||
Matter.Body.setVelocity(mob[k], { x: 0.5 * mob[k].velocity.x, y: 0.5 * mob[k].velocity.y });
|
||||
if (tech.isBlockRadiation && !mob[k].isShielded && !mob[k].isMobBullet) {
|
||||
mobs.statusDoT(mob[k], tech.blockDmg * m.dmgScale * 4 / 12, 360) //200% increase -> x (1+2) //over 7s -> 360/30 = 12 half seconds -> 3/12
|
||||
|
||||
Reference in New Issue
Block a user