thermoelectric balance
ice IX mod: thermoelectric effect - when ice IX kills a mob heal 3% and regen 66% energy
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23
todo.txt
23
todo.txt
@@ -1,14 +1,8 @@
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ice IX mod: thermoelectric effect - when ice IX kills a mob heal 3% and regen 66% energy
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************** TODO - n-gon **************
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buff neutron bomb?
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less fire CD?
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mod set a max speed cap based on distance from player while field is active
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name: eddy current brake
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who runs the code?
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new bot
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perfect diamagnetism
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all explosions based guns seem weak, buff damage?
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vacuum bomb applies status effect to mobs that makes blocks attracted to them
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@@ -35,7 +29,6 @@ add a flag to some bullets to indicate that mobs can't learn the player position
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2. bullet is less than 4 seconds old
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3. damage is nearby player or in line of sight of player
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add some more computer / AI stuff to the level lore text
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mod - mines stun targets nearby when they explode
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@@ -78,18 +71,6 @@ standing wave harmonics mod - push things away
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or push away at the peak of an oscillation
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or always push
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hit scan bullets -> nails
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new gun or field - fire 3+ balls in arc
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name: something about energy
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does damage in area, like neutron bomb
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ends on contact with wall, doesn't stick or bounce
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hold fire to charge: increases the size of the balls
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mod: balls are attracted to mobs
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rework perfect diamagnetism
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let the shield also do bremsstrahlung radiation
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map element - player rotates a rotor that makes a platform go up or down
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use mac automator to speed up your n-gon -> git sync
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