thermoelectric balance
ice IX mod: thermoelectric effect - when ice IX kills a mob heal 3% and regen 66% energy
This commit is contained in:
10
js/mods.js
10
js/mods.js
@@ -2208,7 +2208,7 @@ const mod = {
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maxCount: 1,
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count: 0,
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allowed() {
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return mod.haveGunCheck("ice IX") || mod.isIceField
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return (mod.haveGunCheck("ice IX") || mod.isIceField) && !mod.iceEnergy
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},
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requires: "ice IX",
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effect() {
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@@ -2220,15 +2220,15 @@ const mod = {
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},
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{
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name: "thermoelectric effect",
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description: "<strong>ice IX</strong> bullets give you <strong>7%</strong> <strong class='color-f'>energy</strong><br>after they <strong>collide</strong> with mobs",
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maxCount: 9,
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description: "<strong>killing</strong> mobs with <strong>ice IX</strong> gives <strong>3%</strong> <strong class='color-h'>health</strong><br>and overfills your <strong class='color-f'>energy</strong> by <strong>66%</strong>",
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maxCount: 3,
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count: 0,
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allowed() {
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return mod.haveGunCheck("ice IX") || mod.isIceField
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return (mod.haveGunCheck("ice IX") || mod.isIceField) && !mod.isHeavyWater
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},
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requires: "ice IX",
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effect() {
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mod.iceEnergy += 0.07
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mod.iceEnergy++
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},
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remove() {
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mod.iceEnergy = 0;
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