thermoelectric balance
ice IX mod: thermoelectric effect - when ice IX kills a mob heal 3% and regen 66% energy
This commit is contained in:
@@ -23,8 +23,8 @@ const level = {
|
||||
// mod.giveMod("eddy current brake")
|
||||
|
||||
|
||||
// level.intro(); //starting level
|
||||
level.testing(); //not in rotation
|
||||
level.intro(); //starting level
|
||||
// level.testing(); //not in rotation
|
||||
// level.template() //not in rotation
|
||||
// level.testChamber() //less mobs, more puzzle
|
||||
// level.sewers();
|
||||
@@ -141,6 +141,7 @@ const level = {
|
||||
spawn.mapRect(level.exit.x, level.exit.y + 20, 100, 100); //exit bump
|
||||
// spawn.boost(1500, 0, 900);
|
||||
|
||||
spawn.starter(1600, -500)
|
||||
// spawn.bomberBoss(2900, -500)
|
||||
// spawn.launcherBoss(1200, -500)
|
||||
// spawn.laserTargetingBoss(1600, -400)
|
||||
@@ -150,12 +151,11 @@ const level = {
|
||||
// spawn.sniper(1800, -120)
|
||||
// spawn.sniper(2200, -120)
|
||||
// spawn.cellBossCulture(1600, -500)
|
||||
// spawn.starter(1600, -500)
|
||||
// spawn.powerUpBoss(1600, -500)
|
||||
// spawn.shield(mob[mob.length - 1], 1200, -500, 1);
|
||||
|
||||
// spawn.nodeBoss(1200, -500, "launcher")
|
||||
spawn.snakeBoss(1200, -500)
|
||||
// spawn.snakeBoss(1200, -500)
|
||||
// spawn.timeSkipBoss(2900, -500)
|
||||
// spawn.randomMob(1600, -500)
|
||||
},
|
||||
|
||||
Reference in New Issue
Block a user