replication
tech change: commodities exchange 6 -> 8 power ups on cancel tech change: MIRV - doesn't reduce the missile size as much, has a better missile spread, and a very short fire delay tech: replication - gain 8% duplication, but add in 10 junk tech to the pool added several new junk tech (18 possible junk tech now)
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31
todo.txt
31
todo.txt
@@ -1,18 +1,14 @@
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******************************************************** NEXT PATCH ********************************************************
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blocking uses 33% less energy
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tech: stimulated emission removed
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tech: Bayesian statistics renamed stimulated emission
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tech: futures exchange gives 4.5% per cancel (up from 4%)
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tech change: commodities exchange 6 -> 8 power ups on cancel
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tech change: MIRV - doesn't reduce the missile size as much, has a better missile spread, and a very short fire delay
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new level boss: follows you like the dynamo-bot, but is not friend
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will not spawn if you have a dynamo-bot
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(probably will be rebalanced in next patch)
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tech: replication - gain 8% duplication, but add in 10 junk tech to the pool
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added several new junk tech (18 possible junk tech now)
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******************************************************** BUGS ********************************************************
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make mobs that spawn other mobs limit spawns to line of sight
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orange mobs
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use the floor of portal sensor on the player? to unstuck player
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(only once on my computer) once every 7 second check isn't running code
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power ups don't teleport to exit
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@@ -37,6 +33,22 @@ make mobs that spawn other mobs limit spawns to line of sight
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(repeatable almost every time) bug - mines spawn extra mines when fired at thin map wall while jumping
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******************************************************** TODO ********************************************************
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tech fire gun in the future
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laser doesn't work because of draw, needs to be a bullet
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foam? shotgun?
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const where = {
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x: m.pos.x + 20 * Math.cos(m.angle),
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y: m.pos.y + 20 * Math.sin(m.angle)
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}
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setTimeout(() => {
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}, 1000);
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historyBoss needs legs?
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unified field theory is too weak
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fill energy make immune to damage on swap?
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tech: when you switch guns switch a random bot to a different bot. If the bot you had was upgraded the new one will be too.
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or switch all bots
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@@ -45,7 +57,6 @@ tech: buff block throwing
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require +100% damage for blocks
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works with pilot wave?
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lore: a tutorial / lore intro
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needs to be optional so it doesn't slow experienced players
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put something on the intro map
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