replication
tech change: commodities exchange 6 -> 8 power ups on cancel tech change: MIRV - doesn't reduce the missile size as much, has a better missile spread, and a very short fire delay tech: replication - gain 8% duplication, but add in 10 junk tech to the pool added several new junk tech (18 possible junk tech now)
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@@ -38,7 +38,7 @@ const powerUps = {
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if (isCanceled) {
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if (tech.isCancelDuplication) tech.cancelCount++
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if (tech.isCancelRerolls) {
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for (let i = 0; i < 6; i++) {
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for (let i = 0; i < 8; i++) {
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let spawnType = (m.health < 0.25 || tech.isEnergyNoAmmo) ? "heal" : "ammo"
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if (Math.random() < 0.33) {
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spawnType = "heal"
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