replication
tech change: commodities exchange 6 -> 8 power ups on cancel tech change: MIRV - doesn't reduce the missile size as much, has a better missile spread, and a very short fire delay tech: replication - gain 8% duplication, but add in 10 junk tech to the pool added several new junk tech (18 possible junk tech now)
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@@ -97,7 +97,7 @@ const level = {
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powerUps.spawn(m.pos.x + 60 * (Math.random() - 0.5), m.pos.y + 60 * (Math.random() - 0.5), "heal", false);
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}
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if (tech.isPerpetualStun) {
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for (let i = 0; i < mob.length; i++) mobs.statusStun(mob[i], 600)
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for (let i = 0; i < mob.length; i++) mobs.statusStun(mob[i], 780)
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}
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if (tech.isGunCycle) {
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b.inventoryGun++;
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