n_gon level
NEW COMMUNITY LEVEL n_gon by Oranger experimenting with some code the automatically positions blocks into the center of buttons let me know if anything acts oddly as a result small adjustments to maps around buttons around platforms some bug fixes
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@@ -295,6 +295,7 @@ const spawn = {
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document.getElementById("fade-out").style.opacity = 1; //slowly fades out
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// build.shareURL(false)
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setTimeout(function() {
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simulation.paused = true;
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World.clear(engine.world);
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Engine.clear(engine);
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simulation.splashReturn();
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@@ -1266,7 +1267,7 @@ const spawn = {
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let targets = [] //track who is in the node boss, for shields
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mobs.spawn(x, y, 6, radius, "#b386e8");
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let me = mob[mob.length - 1];
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Matter.Body.setDensity(me, 0.004); //extra dense //normal is 0.001 //makes effective life much larger
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Matter.Body.setDensity(me, 0.0035); //extra dense //normal is 0.001 //makes effective life much larger
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me.isBoss = true;
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targets.push(me.id) //add to shield protection
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me.friction = 0;
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