n_gon level
NEW COMMUNITY LEVEL n_gon by Oranger experimenting with some code the automatically positions blocks into the center of buttons let me know if anything acts oddly as a result small adjustments to maps around buttons around platforms some bug fixes
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@@ -524,11 +524,12 @@ const simulation = {
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level.levels.push("basement");
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level.levels.push("crossfire");
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level.levels.push("vats")
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level.levels.push("n_gon")
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level.levels.push("house");
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level.levels.push("perplex");
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level.levels.push("coliseum");
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level.levels = shuffle(level.levels); //shuffles order of maps
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level.levels.splice(0, 7); //remove some random levels to make up for adding the community levels
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level.levels.splice(0, 8); //remove some random levels to make up for adding the community levels
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lore.techCount = 0; //remove undefined tech for community maps
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for (let i = 0, len = tech.tech.length; i < len; i++) {
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