minor balance changes
This commit is contained in:
95
js/level.js
95
js/level.js
@@ -14,7 +14,6 @@ const level = {
|
||||
start() {
|
||||
if (level.levelsCleared === 0) {
|
||||
// game.difficulty = 6; //for testing to simulate possible mobs spawns
|
||||
// level.startBuildRun(5)
|
||||
// b.giveGuns(1)
|
||||
// mech.fieldUpgrades[2].effect();
|
||||
// b.giveMod(13)
|
||||
@@ -38,95 +37,8 @@ const level = {
|
||||
game.draw.setPaths();
|
||||
},
|
||||
isBuildRun: false,
|
||||
builds: [ // choose 5 total: guns, mods, and field
|
||||
() => {
|
||||
mech.fieldUpgrades[2].effect();
|
||||
b.giveMod(5)
|
||||
b.giveMod(12)
|
||||
b.giveMod(15)
|
||||
b.giveMod(18)
|
||||
game.replaceTextLog = true;
|
||||
game.makeTextLog("<h2>build: wild melee</h2>", 300);
|
||||
},
|
||||
() => {
|
||||
b.giveGuns(13)
|
||||
// mech.fieldUpgrades[5].effect();
|
||||
b.giveMod(7)
|
||||
b.giveMod(16)
|
||||
b.giveMod(17)
|
||||
game.replaceTextLog = true;
|
||||
game.makeTextLog("<h2>build: hive master</h2><em>zoom in and out with +/-</em>", 300);
|
||||
},
|
||||
() => {
|
||||
// b.giveGuns(13)
|
||||
mech.fieldUpgrades[5].effect();
|
||||
b.giveMod(6)
|
||||
b.giveMod(8)
|
||||
b.giveMod(9)
|
||||
game.replaceTextLog = true;
|
||||
game.makeTextLog("<h2>build: drone close range</h2>", 300);
|
||||
},
|
||||
() => {
|
||||
b.giveGuns(8)
|
||||
mech.fieldUpgrades[4].effect();
|
||||
b.giveMod(4)
|
||||
b.giveMod(5)
|
||||
b.giveMod(19)
|
||||
game.replaceTextLog = true;
|
||||
game.makeTextLog("<h2>build: anti-air</h2>", 300);
|
||||
},
|
||||
() => {
|
||||
b.giveMod(6)
|
||||
b.giveMod(7)
|
||||
b.giveMod(12)
|
||||
b.giveMod(13)
|
||||
b.giveMod(14)
|
||||
game.replaceTextLog = true;
|
||||
game.makeTextLog("<h2>build: fastball</h2>", 300);
|
||||
},
|
||||
() => {
|
||||
b.giveGuns(5)
|
||||
mech.fieldUpgrades[6].effect();
|
||||
b.giveMod(1)
|
||||
b.giveMod(8)
|
||||
b.giveMod(15)
|
||||
game.replaceTextLog = true;
|
||||
game.makeTextLog("<h2>build: stealth</h2>", 300);
|
||||
},
|
||||
() => {
|
||||
b.giveGuns(2)
|
||||
mech.fieldUpgrades[1].effect();
|
||||
b.giveMod(8)
|
||||
b.giveMod(9)
|
||||
b.giveMod(11)
|
||||
game.replaceTextLog = true;
|
||||
game.makeTextLog("<h2>build: time out</h2>", 300);
|
||||
},
|
||||
() => {
|
||||
b.giveGuns(0)
|
||||
mech.fieldUpgrades[5].effect();
|
||||
b.giveMod(7)
|
||||
b.giveMod(5)
|
||||
b.giveMod(18)
|
||||
game.replaceTextLog = true;
|
||||
game.makeTextLog("<h2>build: laser tag</h2>", 300);
|
||||
},
|
||||
() => {
|
||||
b.giveGuns(12)
|
||||
mech.fieldUpgrades[6].effect();
|
||||
b.giveMod(3)
|
||||
b.giveMod(6)
|
||||
b.giveMod(7)
|
||||
game.replaceTextLog = true;
|
||||
game.makeTextLog("<h2>build: phased spores</h2>", 300);
|
||||
},
|
||||
],
|
||||
startBuildRun(build) {
|
||||
level.builds[build]()
|
||||
game.difficulty = 6;
|
||||
level.isBuildRun = true
|
||||
},
|
||||
difficultyIncrease(num = 1) {
|
||||
// if (level.isBuildRun) num++
|
||||
for (let i = 0; i < num; i++) {
|
||||
game.dmgScale += 0.2; //damage done by mobs increases each level
|
||||
b.dmgScale *= 0.95; //damage done by player decreases each level
|
||||
@@ -1558,7 +1470,10 @@ const level = {
|
||||
//enter when player isn't falling
|
||||
if (player.velocity.y < 0.1) {
|
||||
game.difficulty++;
|
||||
if (game.difficulty > 1) level.difficultyIncrease()
|
||||
if (game.difficulty > 1) {
|
||||
level.difficultyIncrease()
|
||||
if (level.isBuildRun) level.difficultyIncrease()
|
||||
}
|
||||
//cycles map to next level
|
||||
level.levelsCleared++;
|
||||
level.onLevel++;
|
||||
|
||||
Reference in New Issue
Block a user