minor balance changes
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@@ -405,7 +405,7 @@ const game = {
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addGravity(body, game.g);
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player.force.y += player.mass * mech.gravity;
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},
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reset() {
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reset() { //run on first run, and each later run after you die
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b.inventory = []; //removes guns and ammo
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for (let i = 0, len = b.guns.length; i < len; ++i) {
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b.guns[i].have = false;
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