minor balance changes
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@@ -735,7 +735,7 @@ const b = {
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bullet[me].charge = 0;
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bullet[me].do = function () {
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if (this.isCharging) {
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if ((!game.mouseDown && this.charge > 0.4)) { //fire on mouse release
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if ((!game.mouseDown && this.charge > 0.6)) { //fire on mouse release
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this.isCharging = false
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mech.fireCDcycle = mech.cycle + 2; // set fire cool down
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Matter.Body.scale(this, 8000, 8000) // show the bullet by scaling it up (don't judge me... I know this is a bad way to do it)
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