minor balance changes

This commit is contained in:
lilgreenland
2019-12-05 15:44:52 -08:00
parent 23f953f699
commit dc408dd464
4 changed files with 8 additions and 95 deletions

View File

@@ -735,7 +735,7 @@ const b = {
bullet[me].charge = 0;
bullet[me].do = function () {
if (this.isCharging) {
if ((!game.mouseDown && this.charge > 0.4)) { //fire on mouse release
if ((!game.mouseDown && this.charge > 0.6)) { //fire on mouse release
this.isCharging = false
mech.fireCDcycle = mech.cycle + 2; // set fire cool down
Matter.Body.scale(this, 8000, 8000) // show the bullet by scaling it up (don't judge me... I know this is a bad way to do it)