URL builds debugging
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@@ -746,7 +746,7 @@ const b = {
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}
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},
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{
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name: "+1 cardinality",
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name: "cardinality",
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description: "one extra <strong>choice</strong> when selecting <strong>power ups</strong>",
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maxCount: 1,
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count: 0,
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@@ -937,33 +937,33 @@ const b = {
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}
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},
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{
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name: "fléchettes cartridges",
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description: "<strong>fléchettes</strong> release <strong>three</strong> needles in each shot<br><strong>ammo</strong> cost are increases by <strong>3x</strong>",
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name: "flechettes cartridges",
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description: "<strong>flechettes</strong> release <strong>three</strong> needles in each shot<br><strong>ammo</strong> cost are increases by <strong>3x</strong>",
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maxCount: 1,
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count: 0,
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allowed() {
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return b.haveGunCheck("fléchettes")
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return b.haveGunCheck("flechettes")
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},
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requires: "fléchettes",
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requires: "flechettes",
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effect() {
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b.isModFlechetteMultiShot = true;
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//cut current ammo by 1/3
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for (i = 0, len = b.guns.length; i < len; i++) { //find which gun
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if (b.guns[i].name === "fléchettes") b.guns[i].ammo = Math.ceil(b.guns[i].ammo / 3);
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if (b.guns[i].name === "flechettes") b.guns[i].ammo = Math.ceil(b.guns[i].ammo / 3);
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}
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//cut ammo packs by 1/3
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for (i = 0, len = b.guns.length; i < len; i++) { //find which gun
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if (b.guns[i].name === "fléchettes") b.guns[i].ammoPack = Math.ceil(b.guns[i].defaultAmmoPack / 3);
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if (b.guns[i].name === "flechettes") b.guns[i].ammoPack = Math.ceil(b.guns[i].defaultAmmoPack / 3);
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}
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game.updateGunHUD();
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},
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remove() {
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b.isModFlechetteMultiShot = false;
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for (i = 0, len = b.guns.length; i < len; i++) { //find which gun
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if (b.guns[i].name === "fléchettes") b.guns[i].ammo = Math.ceil(b.guns[i].ammo * 3);
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if (b.guns[i].name === "flechettes") b.guns[i].ammo = Math.ceil(b.guns[i].ammo * 3);
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}
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for (i = 0, len = b.guns.length; i < len; i++) { //find which gun
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if (b.guns[i].name === "fléchettes") b.guns[i].ammoPack = b.guns[i].defaultAmmoPack;
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if (b.guns[i].name === "flechettes") b.guns[i].ammoPack = b.guns[i].defaultAmmoPack;
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}
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game.updateGunHUD();
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}
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@@ -974,9 +974,9 @@ const b = {
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maxCount: 1,
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count: 0,
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allowed() {
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return b.haveGunCheck("fléchettes")
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return b.haveGunCheck("flechettes")
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},
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requires: "fléchettes",
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requires: "flechettes",
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effect() {
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b.isModDotFlechette = true;
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},
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@@ -2470,7 +2470,7 @@ const b = {
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}
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},
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{
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name: "fléchettes", //3
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name: "flechettes", //3
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description: "fire a <strong>precise</strong> volley of <strong>high velocity</strong> needles<br>that apply <strong class='color-p'>chemical</strong> <strong class='color-d'>damage</strong> over 3 seconds",
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ammo: 0,
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ammoPack: 23,
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