background 10% opacity on death
after you die your canvas sticks around at 10% opacity add a mouse over underline effect to hint that names are links molecular assembler: all 3 manufacturing tech cost 3 -> 1 research
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25
todo.txt
25
todo.txt
@@ -1,15 +1,8 @@
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******************************************************** NEXT PATCH **************************************************
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extruder:
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new tech: refractory metal - increase extruder damage radius
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fixed extruder graphics bug, and collisions bug
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dynamical systems and discrete optimization are allowed with plasma torch
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(although I nerfed them both just a bit)
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irradiated nails: 90% damage spread over 2s -> 3s
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same total damage, but it takes 1 second longer
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toggling harpoon: 6x -> 8x damage
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also the graphic effect is more obvious
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slasher mobs will grow their sword at the farthest vertex from the player
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after you die your canvas sticks around at 10% opacity
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add a mouse over underline effect to hint that names are links
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molecular assembler: all 3 manufacturing tech cost 3 -> 1 research
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******************************************************** TODO ********************************************************
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@@ -18,6 +11,16 @@ death animation ideas:
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stroke only, but connect all vertices together, no moveTo
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draw dots at all the vertices
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buff railgun
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relativistic jets: fire something out the front and back
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alternate name: gamma-ray burst
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small particles that shot out from front and back poles and end up in a wide variety of spirals
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slow trickle when charging and several more when firing
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adapt the cloaking graphics to make a flashlight cone visual effect
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put code in level.do?
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be nice if block throwing had a projected path
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JUNK tech: planetesimals game inside n-gon
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@@ -76,8 +79,6 @@ it would be helpful if there was a mechanism to recover mobs that fly off the ma
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make non moving bosses not move after getting hit
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shooter, shielding,
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buff railgun
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scrolling console history in pause menu?
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pause should at least show the last in game console message
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