sort
pause menu can sort tech by keywords tech: mechatronics - randomly add +(7 to 13)% damage a few new images bug fixes cherenkov radiation damage bug fixed it does much more damage and matches the description
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50
todo.txt
50
todo.txt
@@ -1,10 +1,21 @@
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******************************************************** NEXT PATCH **************************************************
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added a random station in subway
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a few bug fixes
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pause menu can sort tech by keywords
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tech: mechatronics - randomly add +(7 to 13)% damage
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a few new images
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bug fixes
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cherenkov radiation damage bug fixed it does much more damage and matches the description
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*********************************************************** TODO *****************************************************
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extend sort to experiments
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aperture also increases and decreases vision range
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I think messing with vision range causes problems with the start of level vision code
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mob non-combat behaviors, like Rain World
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gathering
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blocks
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@@ -20,6 +31,8 @@ mob non-combat behaviors, like Rain World
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play
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fight other mobs
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maybe reduce the fps on the line of sight graphics to make it look more like a sensor?
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consider increasing the base player horizontal movement
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maybe only increase ground movement, air control seems fine
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@@ -30,6 +43,7 @@ level: subway - a map that uses the train level element and line of sight graphi
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teleport to far away rooms
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map elements that alternate between positions
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buttons and doors
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maybe add mob mobs to each station? this makes it faster to clear the level
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boss
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spawn at the exit station? or at a random station? or at the station before the exit?
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spawn on the station after enough mobs have been killed?
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@@ -88,9 +102,6 @@ mobs attack mines
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rework quantum eraser
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test bremsstrahlung damage
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and make sure it actually does more damage with the dot tech
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tech circular polarization - wave gun bullets move in a circle
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tech: choose next map by name after exiting current map
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@@ -163,8 +174,6 @@ tech: after bosses die<br>they spawn a research
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tech: +8% damage each time you kill a boss
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tech: maybe missiles explode when they hit walls, but explosions only drain energy
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tech: sticky grenades
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needs another effect to be good enough
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stick to mobs?
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@@ -268,8 +277,6 @@ mob status effect - emit - mobs fire lasers for a few seconds
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Tech: "Solid rocket motor": Missiles would start at 300% speed and 200% missile damage upon explosion, but the speed and damage would decrease to 40% speed and damage as time goes on
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tech: every time shotgun fires it's a different shotgun mode: nails, ice, needles, worms, fleas, rivets, ... but you get more ammo
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try again - line of sight https://ncase.me/sight-and-light/
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for tech power ups no tech options are displayed until you research once
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or display only JUNK until you research once
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increase the number of options after each research
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@@ -281,8 +288,6 @@ tech increase max energy and energy to 5000, but you can no longer regen energy
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it would be nice if there was incentive to go slow when choosing tech so n-gon is more relaxing
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add some css based visual effects for opening up a tech,gun,field
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make freeze and __ not cause death at 50% health, but just 600% extra damage for that bullet
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make a new coupling effect for perfect diamagnetism or standing wave
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make a faster smaller version of cell boss that also has map collisions
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@@ -341,8 +346,6 @@ replace field descriptions with a function call so they can have dynamic text
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Boss that shoots out a ring of bullets, then after a few seconds it gravitates the bullets back
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JUNK: Placebo: double the power up spawn rate but make half of them do nothing
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coupling
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put coupling description as 4th line on field description
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raw text no function call
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@@ -656,10 +659,6 @@ a mine tech that makes mines you can stand on
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or 3 seconds after you touch them
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benefits from all block tech
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setting to remove UI, except health bar
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except active gun? to see ammo
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checkbox in pause and in settings
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go non-collide with mobs when immune to damage?
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mobs that are invulnerable from the front
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@@ -674,8 +673,6 @@ add anticipation to more mob attacks
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can mob bullets damage other mob?
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maybe if they switch collisions and classType === "body" or obj.classType === "bullet"
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path finding system
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figure out how to get friction effects on map/body to apply to player
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also horizontal moving platform?
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@@ -749,9 +746,6 @@ balance time dilation with bose einstein (you can freeze everything and take no
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code is still there, need to balance
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balance with energy drain?
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overflowing energy does harm?
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or just reduces harm reduction?
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make a line of constrained mobs move like a snake
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apply forces with directions determined by time and position on the snake
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@@ -883,18 +877,6 @@ https://developer.mozilla.org/en-US/docs/Web/API/Pointer_Lock_API
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https://www.vsynctester.com/game.html
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https://news.ycombinator.com/item?id=26530272
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mobile requirements:
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detect mobile, flip to landscape
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detect no keyboard, no mouse
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auto aim?
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limit items to ones that don't require aiming?
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tap screen regions to move (WASD)
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reduce font size
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add back in gamepad support?
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but does anyone care?
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https://github.com/landgreen/landgreen.github.io/search?q=gamepadconnected
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tech: time dilation - when you exit time dilation rewind to the state you entered
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position, velocity, and health
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no energy cost
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