spherical harmonics
tech removed: frequency resonance standing wave tech: spherical harmonics - standing wave oscillates in a 3rd dimension, increasing deflecting efficiency by 60% standing wave tech: expansion - using standing wave field drains energy to temporarily expand its radius
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@@ -15,10 +15,11 @@ const level = {
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// simulation.zoomScale = 1000;
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// simulation.setZoom();
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// simulation.enableConstructMode() //used to build maps in testing mode
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// m.setField("metamaterial cloaking")
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// m.setField("standing wave harmonics")
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// b.giveGuns("laser")
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// tech.isExplodeRadio = true
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// tech.giveTech("WIMPs")
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// for (let i = 0; i < 5; i++) tech.giveTech("spherical harmonics")
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// tech.giveTech("expansion")
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// tech.giveTech("MACHO")
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// tech.giveTech("potential well")
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// for (let i = 0; i < 3; i++) tech.giveTech("packet length")
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@@ -36,7 +37,7 @@ const level = {
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// level.gauntlet(); //before final boss level
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// level.testChamber()
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// level.sewers();
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// level.satellite();
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// level.satellite();
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// level.skyscrapers();
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// level.aerie();
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// level.rooftops();
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