spherical harmonics

tech removed: frequency resonance
standing wave tech: spherical harmonics - standing wave oscillates in a 3rd dimension, increasing deflecting efficiency by 60%
standing wave tech: expansion - using standing wave field drains energy to temporarily expand its radius
This commit is contained in:
landgreen
2021-06-05 07:22:41 -07:00
parent b307a50a72
commit d9f17ec2db
6 changed files with 144 additions and 40 deletions

View File

@@ -15,10 +15,11 @@ const level = {
// simulation.zoomScale = 1000;
// simulation.setZoom();
// simulation.enableConstructMode() //used to build maps in testing mode
// m.setField("metamaterial cloaking")
// m.setField("standing wave harmonics")
// b.giveGuns("laser")
// tech.isExplodeRadio = true
// tech.giveTech("WIMPs")
// for (let i = 0; i < 5; i++) tech.giveTech("spherical harmonics")
// tech.giveTech("expansion")
// tech.giveTech("MACHO")
// tech.giveTech("potential well")
// for (let i = 0; i < 3; i++) tech.giveTech("packet length")
@@ -36,7 +37,7 @@ const level = {
// level.gauntlet(); //before final boss level
// level.testChamber()
// level.sewers();
// level.satellite();
// level.satellite();
// level.skyscrapers();
// level.aerie();
// level.rooftops();