mod: logistics
added mods to spawn a gun, a field, and rerolls added mod that gives max health for leftover power ups this mod has some interesting interactions with other mods mod annihilation now uses 20% of base energy and doesn't trigger damage immunity mod Hawking radiation removed mod negative temperature: freezed mobs in range of negative mass field, but drain energy mod: logistics ammo power ups are added to your current gun spawn 4 ammo immediately
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20
todo.txt
20
todo.txt
@@ -1,9 +1,25 @@
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mod flechettes do all DoT damage in 1/2 a second
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minigun increases fire speed as you hold the fire button
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added mods to spawn a gun, a field, and rerolls
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added mod that gives max health for leftover power ups
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this mod has some interesting interactions with other mods
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mod annihilation now uses 20% of base energy and doesn't trigger damage immunity
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mod Hawking radiation removed
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mod negative temperature: freezed mobs in range of negative mass field, but drain energy
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mod: logistics
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ammo power ups are added to your current gun
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spawn 4 ammo immediately
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************** TODO - n-gon **************
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very high speed projectile that checks for collisions in future positions to avoid tunneling
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make a visual indication of max health
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mod: give a gun auto aiming
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minigun?
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ice status effect lasts twice as long
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shrink font on small screens (so you can see 5 options on power ups)
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graphic idea: bezier curve that moves smoothly from mob to mob
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