placebo
finalBoss has a bit less health
laser lens has a glow effect
slow light has 11->7 unique beams
slow light has 38% more damage per beam
infrared diode 50->60% energy efficiency
dye laser 20->25% energy efficiency
20->25% laser damage
free-electron laser 190->200% laser damage
crit angle is smaller for iridescence and stress concentration on large mobs
ordnance has +5% JUNK
CPT uses 25% less energy and leaves you with about 10-20 energy
JUNK tech: placebo - +777% damage +777% defense
bug fixes
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@@ -367,7 +367,7 @@ const spawn = {
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me.cycle = 1;
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Matter.Body.setDensity(me, 0.2); //extra dense //normal is 0.001 //makes effective life much larger
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me.damageReduction = 0.12
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me.damageReduction = 0.14
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me.startingDamageReduction = me.damageReduction
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me.nextHealthThreshold = 0.999
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me.invulnerableCount = 0
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